# .NET build output
bin/
obj/
*.user
*.suo
.vs/

# Rider / JetBrains
.idea/

# VS Code
.vscode/

# Godot editor cache (do not commit — regenerated per machine).
# NOTE: per-asset *.import files MUST be committed; only the binary
# cache under .godot/imported/ is machine-local. The .godot/ rule
# already covers that.
.godot/

# Godot exports
/export/
export.cfg
export_presets.cfg

# OS
.DS_Store
Thumbs.db
desktop.ini

# Claude Code — share project settings, ignore local + transcripts
.claude/settings.local.json
.claude/projects/
.claude/shell-snapshots/
.claude/todos/
.claude/statsig/

# Misc runtime artefacts
*.log
*.tmp
