<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net8.0</TargetFramework>
    <Nullable>enable</Nullable>
    <ImplicitUsings>enable</ImplicitUsings>
    <RootNamespace>Theriapolis.Desktop</RootNamespace>
    <AssemblyName>Theriapolis.Desktop</AssemblyName>
    <LangVersion>12</LangVersion>
    <!-- Required for MonoGame DesktopGL native libs to copy correctly -->
    <RuntimeIdentifiers>win-x64;linux-x64;osx-x64;osx-arm64</RuntimeIdentifiers>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
    <!-- MonoGame.Content.Builder.Task is added here when content assets are ready (Phase 2+).
         Phase 0/1 generates all textures at runtime; no content pipeline pass needed. -->
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Theriapolis.Game\Theriapolis.Game.csproj" />
  </ItemGroup>
  <!-- Copy content data + gfx assets to output alongside the executable -->
  <ItemGroup>
    <Content Include="..\Content\Data\**\*"
             Link="Data\%(RecursiveDir)%(Filename)%(Extension)"
             CopyToOutputDirectory="PreserveNewest" />
    <Content Include="..\Content\Gfx\**\*"
             Link="Gfx\%(RecursiveDir)%(Filename)%(Extension)"
             CopyToOutputDirectory="PreserveNewest" />
  </ItemGroup>
  <!-- MonoGame content pipeline reference (activate in Phase 2+ when assets exist):
  <ItemGroup>
    <MonoGameContentReference Include="..\Content\Content.mgcb" />
  </ItemGroup>
  -->
</Project>
