namespace Theriapolis.Core.Entities.Ai;

/// <summary>
/// Defends a point of interest. Phase 5 M5 ships this as Brigand-equivalent
/// combat behavior — patrolling around a home position is M6 territory once
/// out-of-combat tactical movement is implemented (currently NPCs only act
/// during encounters).
/// </summary>
public sealed class PoiGuardBehavior : INpcBehavior
{
    private readonly BrigandBehavior _melee = new();

    public void TakeTurn(Rules.Combat.Combatant self, AiContext ctx)
    {
        // Same combat logic as Brigand. The "patrol around home" behavior
        // outside of combat hooks in at M6 — for now PoiGuards stand still
        // until engaged.
        _melee.TakeTurn(self, ctx);
    }
}
