using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Theriapolis.Game.Rendering;

/// <summary>
/// Common interface for world-map and tactical renderers.
/// Both share the same Camera2D and render the same polyline data.
/// </summary>
public interface IMapView
{
    void Draw(SpriteBatch spriteBatch, Camera2D camera, GameTime gameTime);
}
