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using System.Text.Json.Serialization;
namespace Theriapolis.Core.Data;
/// <summary>
/// Immutable clade (race-equivalent) record loaded from clades.json.
/// Defines the broad biological family — Canidae, Felidae, etc. —
/// plus the ability mods, traits, and detriments shared by all member
/// species. See clades.md for the authoritative content.
/// </summary>
public sealed record CladeDef
{
[JsonPropertyName("id")]
public string Id { get; init; } = "";
[JsonPropertyName("name")]
public string Name { get; init; } = "";
/// <summary>Codex-voice clade description: usually the doc's italicized
/// blockquote followed by a one-sentence summary. Surfaced on the
/// Step 0 card to establish the world's tone before mechanics.</summary>
[JsonPropertyName("description")]
public string Description { get; init; } = "";
/// <summary>STR/DEX/CON/INT/WIS/CHA → modifier (typically +1 each on two abilities).</summary>
[JsonPropertyName("ability_mods")]
public Dictionary<string, int> AbilityMods { get; init; } = new();
[JsonPropertyName("traits")]
public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
[JsonPropertyName("detriments")]
public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
[JsonPropertyName("languages")]
public string[] Languages { get; init; } = Array.Empty<string>();
/// <summary>
/// "Predator" / "Prey" — surfaces in dialogue + faction-affinity logic
/// (Phase 6) and gates a few class features in Phase 5 (e.g. Feral
/// level-20 Apex Predator vs Apex Prey).
/// </summary>
[JsonPropertyName("kind")]
public string Kind { get; init; } = "predator";
}