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using Godot;
using System.IO;
using System.Linq;
namespace Theriapolis.GodotHost.Platform;
/// <summary>
/// M3 asset pipeline smoke test. Walks Content/Data and Content/Gfx,
/// reports counts, and verifies every PNG under Gfx loads via
/// ContentLoader. Exits non-zero on any failure.
///
/// Run with:
/// godot --headless --path Theriapolis.Godot -- --asset-test
/// </summary>
public static class AssetTest
{
public static int Run()
{
GD.Print($"[asset-test] Content root: {ContentPaths.ContentRoot}");
GD.Print($"[asset-test] Data dir: {ContentPaths.DataDir}");
GD.Print($"[asset-test] Gfx dir: {ContentPaths.GfxDir}");
if (!Directory.Exists(ContentPaths.DataDir))
{
GD.PrintErr($"[asset-test] FAIL: Data directory missing");
return 1;
}
if (!Directory.Exists(ContentPaths.GfxDir))
{
GD.PrintErr($"[asset-test] FAIL: Gfx directory missing");
return 1;
}
var jsonFiles = Directory.GetFiles(ContentPaths.DataDir, "*.json", SearchOption.AllDirectories);
GD.Print($"[asset-test] Data: {jsonFiles.Length} JSON files");
var pngFiles = Directory.GetFiles(ContentPaths.GfxDir, "*.png", SearchOption.AllDirectories);
GD.Print($"[asset-test] Gfx: {pngFiles.Length} PNG files");
int loaded = 0;
int failed = 0;
foreach (var absolute in pngFiles)
{
string relative = Path.GetRelativePath(ContentPaths.GfxDir, absolute)
.Replace('\\', '/');
var tex = ContentLoader.LoadGfx(relative);
if (tex is null)
{
failed++;
}
else
{
loaded++;
}
}
GD.Print($"[asset-test] Loaded {loaded}/{pngFiles.Length} PNGs " +
$"(cache size {ContentLoader.CacheCount}, failed {failed})");
if (failed > 0)
{
GD.PrintErr($"[asset-test] FAIL: {failed} texture(s) failed to load");
return 1;
}
// Also report the sub-tree breakdown, matching what M4 will care about
var bySubdir = pngFiles
.GroupBy(f => Path.GetRelativePath(ContentPaths.GfxDir, Path.GetDirectoryName(f)!)
.Replace('\\', '/'))
.OrderBy(g => g.Key);
GD.Print($"[asset-test] PNG breakdown by sub-directory:");
foreach (var g in bySubdir)
GD.Print($"[asset-test] {g.Key,-24} {g.Count(),3} files");
GD.Print($"[asset-test] OK");
return 0;
}
}