60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
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using Godot;
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using System.IO;
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using System.Linq;
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using Theriapolis.Core.World.Generation;
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namespace Theriapolis.GodotHost;
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/// <summary>
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/// M1 determinism oracle. Runs the full Core worldgen pipeline from inside
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/// the Godot process and prints FNV hashes. Output must match
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/// <c>dotnet run --project Theriapolis.Tools -- worldgen-hash --seed N</c>
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/// byte-for-byte. This proves Core works untouched under Godot's csproj.
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/// </summary>
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public static class SmokeTest
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{
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public static int Run(ulong seed)
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{
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string dataDir = ResolveDataDir();
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if (!Directory.Exists(dataDir))
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{
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GD.PrintErr($"[smoke-test] Data directory not found: {dataDir}");
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return 1;
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}
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GD.Print($"[smoke-test] seed=0x{seed:X} data-dir={dataDir}");
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var ctx = new WorldGenContext(seed, dataDir);
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WorldGenerator.RunAll(ctx);
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var w = ctx.World;
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GD.Print($"[smoke-test] === FNV hashes ===");
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GD.Print($"[smoke-test] elevation = 0x{w.HashElevation():X16}");
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GD.Print($"[smoke-test] moisture = 0x{w.HashMoisture():X16}");
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GD.Print($"[smoke-test] temperature = 0x{w.HashTemperature():X16}");
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GD.Print($"[smoke-test] biomes = 0x{w.HashBiomes():X16}");
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GD.Print($"[smoke-test] settlements = 0x{w.HashSettlements():X16}");
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GD.Print($"[smoke-test] polylines = 0x{w.HashPolylines():X16}");
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GD.Print($"[smoke-test] === Per-stage hashes ({w.StageHashes.Count}) ===");
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foreach (var kv in w.StageHashes.OrderBy(k => k.Key, System.StringComparer.Ordinal))
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GD.Print($"[smoke-test] {kv.Key,-32} = 0x{kv.Value:X16}");
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return 0;
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}
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private static string ResolveDataDir()
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{
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string fromRes = ProjectSettings.GlobalizePath("res://../Content/Data");
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if (Directory.Exists(fromRes)) return fromRes;
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string? dir = ProjectSettings.GlobalizePath("res://").TrimEnd('/', '\\');
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for (int i = 0; i < 6; i++)
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{
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if (string.IsNullOrEmpty(dir)) break;
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string candidate = Path.Combine(dir, "Content", "Data");
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if (Directory.Exists(candidate)) return candidate;
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dir = Path.GetDirectoryName(dir);
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}
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return fromRes;
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}
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}
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