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TheriapolisV3/Theriapolis.Godot/Main.cs
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using Godot;
namespace Theriapolis.GodotHost;
public partial class Main : Node
{
public override void _Ready()
{
GD.Print("Theriapolis.Godot host ready (M0 hello-world).");
}
public override void _UnhandledInput(InputEvent @event)
{
if (@event.IsActionPressed("ui_toggle_fullscreen"))
{
var mode = DisplayServer.WindowGetMode();
DisplayServer.WindowSetMode(
mode == DisplayServer.WindowMode.Fullscreen
? DisplayServer.WindowMode.Windowed
: DisplayServer.WindowMode.Fullscreen);
}
}
}