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TheriapolisV3/Theriapolis.Godot/project.godot
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; Engine configuration file.
; Generated for Theriapolis Godot port (M0).
;
; Format documentation: https://docs.godotengine.org/en/stable/classes/class_projectsettings.html
config_version=5
[application]
config/name="Theriapolis"
config/description="Theriapolis — TTRPG worldgen + simulation game (Godot port)."
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
; Borderless fullscreen at the primary monitor's native resolution
; (per port plan §10 resolved decisions). F11 toggles to windowed.
window/size/mode=3
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Theriapolis.Godot"
[input]
ui_toggle_fullscreen={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="forward_plus"
textures/canvas_textures/default_texture_filter=0