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TheriapolisV3/_design_handoff/character_creation/Theriapolis.Game/Screens/IScreen.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Theriapolis.Game.Screens;
/// <summary>
/// A single game screen (title, world map, tactical, etc.).
/// Managed by ScreenManager as a push/pop stack.
/// </summary>
public interface IScreen
{
/// <summary>Called once when the screen is first pushed onto the stack.</summary>
void Initialize(Game1 game);
/// <summary>Called every frame while this screen is active (top of stack).</summary>
void Update(GameTime gameTime);
/// <summary>Called every frame to draw the screen.</summary>
void Draw(GameTime gameTime, SpriteBatch spriteBatch);
/// <summary>Called when a screen is popped or another is pushed on top.</summary>
void Deactivate();
/// <summary>Called when this screen comes back to the top of the stack.</summary>
void Reactivate();
}