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TheriapolisV3/Theriapolis.Desktop/Theriapolis.Desktop.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<RootNamespace>Theriapolis.Desktop</RootNamespace>
<AssemblyName>Theriapolis.Desktop</AssemblyName>
<LangVersion>12</LangVersion>
<!-- Required for MonoGame DesktopGL native libs to copy correctly -->
<RuntimeIdentifiers>win-x64;linux-x64;osx-x64;osx-arm64</RuntimeIdentifiers>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
<!-- MonoGame.Content.Builder.Task is added here when content assets are ready (Phase 2+).
Phase 0/1 generates all textures at runtime; no content pipeline pass needed. -->
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Theriapolis.Game\Theriapolis.Game.csproj" />
</ItemGroup>
<!-- Copy content data + gfx assets to output alongside the executable -->
<ItemGroup>
<Content Include="..\Content\Data\**\*"
Link="Data\%(RecursiveDir)%(Filename)%(Extension)"
CopyToOutputDirectory="PreserveNewest" />
<Content Include="..\Content\Gfx\**\*"
Link="Gfx\%(RecursiveDir)%(Filename)%(Extension)"
CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<!-- MonoGame content pipeline reference (activate in Phase 2+ when assets exist):
<ItemGroup>
<MonoGameContentReference Include="..\Content\Content.mgcb" />
</ItemGroup>
-->
</Project>