36 lines
1.5 KiB
XML
36 lines
1.5 KiB
XML
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<RootNamespace>Theriapolis.Desktop</RootNamespace>
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<AssemblyName>Theriapolis.Desktop</AssemblyName>
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<LangVersion>12</LangVersion>
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<!-- Required for MonoGame DesktopGL native libs to copy correctly -->
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<RuntimeIdentifiers>win-x64;linux-x64;osx-x64;osx-arm64</RuntimeIdentifiers>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
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<!-- MonoGame.Content.Builder.Task is added here when content assets are ready (Phase 2+).
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Phase 0/1 generates all textures at runtime; no content pipeline pass needed. -->
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Theriapolis.Game\Theriapolis.Game.csproj" />
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</ItemGroup>
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<!-- Copy content data + gfx assets to output alongside the executable -->
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<ItemGroup>
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<Content Include="..\Content\Data\**\*"
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Link="Data\%(RecursiveDir)%(Filename)%(Extension)"
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CopyToOutputDirectory="PreserveNewest" />
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<Content Include="..\Content\Gfx\**\*"
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Link="Gfx\%(RecursiveDir)%(Filename)%(Extension)"
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CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<!-- MonoGame content pipeline reference (activate in Phase 2+ when assets exist):
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<ItemGroup>
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<MonoGameContentReference Include="..\Content\Content.mgcb" />
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</ItemGroup>
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-->
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</Project>
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