2026-04-30 20:52:35 -07:00
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; Engine configuration file.
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; Generated for Theriapolis Godot port (M0).
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;
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; Format documentation: https://docs.godotengine.org/en/stable/classes/class_projectsettings.html
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config_version=5
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[application]
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config/name="Theriapolis"
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config/description="Theriapolis — TTRPG worldgen + simulation game (Godot port)."
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run/main_scene="res://Main.tscn"
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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; Borderless fullscreen at the primary monitor's native resolution
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; (per port plan §10 resolved decisions). F11 toggles to windowed.
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window/size/mode=3
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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2026-05-10 18:07:28 -07:00
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[autoload]
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; M7.1 — cross-scene state (seed, post-worldgen ctx, pending character,
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; pending save snapshot). See GameSession.cs and the M7 plan §4.3.
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GameSession="*res://GameSession.cs"
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2026-04-30 20:52:35 -07:00
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[dotnet]
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project/assembly_name="Theriapolis.Godot"
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[input]
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ui_toggle_fullscreen={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="forward_plus"
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textures/canvas_textures/default_texture_filter=0
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