62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
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using Theriapolis.Core.World.Generation;
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using Xunit;
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namespace Theriapolis.Tests.Determinism;
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/// <summary>
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/// Phase 1 determinism contract:
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/// seed 0xCAFEBABE run twice → byte-identical elevation, moisture, temperature,
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/// and biome arrays.
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///
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/// Uses variant 0 and variant 1 so the WorldCache fixture returns two
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/// independent pipeline runs of the same seed (otherwise comparing the cached
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/// context against itself would prove nothing).
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/// </summary>
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public sealed class WorldgenDeterminismTests : IClassFixture<WorldCache>
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{
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private const ulong TestSeed = 0xCAFEBABEUL;
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private readonly WorldCache _cache;
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public WorldgenDeterminismTests(WorldCache cache) => _cache = cache;
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[Fact]
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public void SameSeed_ProducesIdenticalElevation()
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{
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var h1 = _cache.Get(TestSeed, variant: 0).World.HashElevation();
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var h2 = _cache.Get(TestSeed, variant: 1).World.HashElevation();
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Assert.Equal(h1, h2);
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}
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[Fact]
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public void SameSeed_ProducesIdenticalMoisture()
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{
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var h1 = _cache.Get(TestSeed, variant: 0).World.HashMoisture();
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var h2 = _cache.Get(TestSeed, variant: 1).World.HashMoisture();
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Assert.Equal(h1, h2);
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}
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[Fact]
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public void SameSeed_ProducesIdenticalTemperature()
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{
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var h1 = _cache.Get(TestSeed, variant: 0).World.HashTemperature();
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var h2 = _cache.Get(TestSeed, variant: 1).World.HashTemperature();
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Assert.Equal(h1, h2);
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}
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[Fact]
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public void SameSeed_ProducesIdenticalBiomes()
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{
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var h1 = _cache.Get(TestSeed, variant: 0).World.HashBiomes();
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var h2 = _cache.Get(TestSeed, variant: 1).World.HashBiomes();
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Assert.Equal(h1, h2);
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}
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[Fact]
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public void DifferentSeeds_ProduceDifferentElevation()
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{
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var h1 = _cache.Get(TestSeed).World.HashElevation();
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var h2 = _cache.Get(TestSeed + 1).World.HashElevation();
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Assert.NotEqual(h1, h2);
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}
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}
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