108 lines
3.6 KiB
C#
108 lines
3.6 KiB
C#
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using Theriapolis.Core;
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using Theriapolis.Core.World;
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using Theriapolis.Core.World.Generation;
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using Xunit;
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namespace Theriapolis.Tests.Worldgen;
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/// <summary>
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/// Macro-template elevation and moisture constraints must hold after generation.
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/// Tests from the Phase 1 acceptance criteria.
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/// </summary>
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public sealed class MacroConstraintTests : IClassFixture<WorldCache>
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{
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private const ulong TestSeed = 0xCAFEBABEUL;
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private readonly WorldCache _cache;
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public MacroConstraintTests(WorldCache cache) => _cache = cache;
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[Fact]
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public void Mountain_Cells_HaveElevation_AboveFloor()
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{
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var ctx = _cache.Get(TestSeed);
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int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
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int violations = 0;
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for (int ty = 0; ty < H; ty += 4)
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for (int tx = 0; tx < W; tx += 4)
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{
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ref var tile = ref ctx.World.TileAt(tx, ty);
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var cell = ctx.World.MacroCellForTile(tile);
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// Skip ocean tiles — they're forced below sea level regardless of macro constraint
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if (tile.Biome == BiomeId.Ocean) continue;
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if (cell.BiomeType.Contains("mountain", StringComparison.OrdinalIgnoreCase))
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{
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if (tile.Elevation < cell.ElevationFloor - 0.05f) // 5% tolerance for blending
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violations++;
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}
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}
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Assert.Equal(0, violations);
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}
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[Fact]
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public void Grassland_Cells_HaveElevation_BelowCeiling()
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{
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var ctx = _cache.Get(TestSeed);
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int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
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int violations = 0;
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for (int ty = 0; ty < H; ty += 4)
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for (int tx = 0; tx < W; tx += 4)
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{
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ref var tile = ref ctx.World.TileAt(tx, ty);
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if (tile.Biome == BiomeId.Ocean) continue;
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var cell = ctx.World.MacroCellForTile(tile);
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if (cell.BiomeType.Contains("grassland", StringComparison.OrdinalIgnoreCase))
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{
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if (tile.Elevation > cell.ElevationCeiling + 0.05f)
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violations++;
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}
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}
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Assert.Equal(0, violations);
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}
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[Fact]
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public void Tundra_Cells_HaveMoisture_BelowCeiling()
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{
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var ctx = _cache.Get(TestSeed);
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int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
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int violations = 0;
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for (int ty = 0; ty < H; ty += 4)
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for (int tx = 0; tx < W; tx += 4)
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{
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ref var tile = ref ctx.World.TileAt(tx, ty);
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if (tile.Biome == BiomeId.Ocean) continue;
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var cell = ctx.World.MacroCellForTile(tile);
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if (cell.BiomeType.Contains("tundra", StringComparison.OrdinalIgnoreCase))
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{
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if (tile.Moisture > cell.MoistureCeiling + 0.05f)
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violations++;
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}
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}
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Assert.Equal(0, violations);
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}
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[Fact]
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public void Subtropical_Cells_HaveMoisture_AboveFloor()
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{
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var ctx = _cache.Get(TestSeed);
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int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
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int violations = 0;
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for (int ty = 0; ty < H; ty += 4)
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for (int tx = 0; tx < W; tx += 4)
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{
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ref var tile = ref ctx.World.TileAt(tx, ty);
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if (tile.Biome == BiomeId.Ocean) continue;
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var cell = ctx.World.MacroCellForTile(tile);
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if (cell.BiomeType.Contains("subtropical", StringComparison.OrdinalIgnoreCase))
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{
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if (tile.Moisture < cell.MoistureFloor - 0.05f)
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violations++;
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}
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}
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Assert.Equal(0, violations);
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}
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}
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