2026-05-02 20:36:19 -07:00
|
|
|
using Godot;
|
|
|
|
|
|
|
|
|
|
namespace Theriapolis.GodotHost.Scenes.Widgets;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Draggable ability-score token. Replaces the React prototype's
|
|
|
|
|
/// <c>.die</c> + filled <c>.slot</c> in <c>steps.jsx</c> per
|
|
|
|
|
/// GODOT_PORTING_GUIDE.md §7.1. Shows the int value as a centered
|
|
|
|
|
/// label; <c>_GetDragData</c> returns a Dictionary payload describing
|
|
|
|
|
/// where the token came from so the step can mutate CharacterDraft
|
|
|
|
|
/// accordingly.
|
|
|
|
|
///
|
|
|
|
|
/// Tokens are owned by either an AbilityPool (Origin == "pool",
|
|
|
|
|
/// OriginPoolIdx set) or an AbilitySlot (Origin == "slot",
|
|
|
|
|
/// OriginAbility set). Dropping a token rebuilds the StepStats UI from
|
|
|
|
|
/// the new draft state — token instances are short-lived.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public partial class AbilityToken : PanelContainer
|
|
|
|
|
{
|
|
|
|
|
[Export] public int Value { get; set; }
|
|
|
|
|
[Export] public string Origin { get; set; } = "pool";
|
|
|
|
|
[Export] public string OriginAbility { get; set; } = "";
|
|
|
|
|
[Export] public int OriginPoolIdx { get; set; } = -1;
|
|
|
|
|
|
|
|
|
|
public override void _Ready()
|
|
|
|
|
{
|
|
|
|
|
CustomMinimumSize = new Vector2(56, 56);
|
2026-05-03 22:04:24 -07:00
|
|
|
ThemeTypeVariation = "AbilityToken";
|
2026-05-02 20:36:19 -07:00
|
|
|
// PASS so clicks propagate up to the parent AbilitySlot's GuiInput
|
|
|
|
|
// handler (click-to-return). Drag detection still triggers on the
|
|
|
|
|
// deepest non-IGNORE Control under the cursor, so PASS works for
|
|
|
|
|
// _GetDragData too.
|
|
|
|
|
MouseFilter = MouseFilterEnum.Pass;
|
|
|
|
|
|
|
|
|
|
var label = new Label
|
|
|
|
|
{
|
|
|
|
|
Text = Value.ToString(),
|
|
|
|
|
HorizontalAlignment = HorizontalAlignment.Center,
|
|
|
|
|
VerticalAlignment = VerticalAlignment.Center,
|
|
|
|
|
MouseFilter = MouseFilterEnum.Ignore,
|
|
|
|
|
};
|
|
|
|
|
label.AddThemeFontSizeOverride("font_size", 22);
|
|
|
|
|
AddChild(label);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override Variant _GetDragData(Vector2 atPosition)
|
|
|
|
|
{
|
|
|
|
|
// Drag preview — a dimmed duplicate of the token.
|
|
|
|
|
var preview = new Panel { CustomMinimumSize = new Vector2(56, 56) };
|
|
|
|
|
var lbl = new Label
|
|
|
|
|
{
|
|
|
|
|
Text = Value.ToString(),
|
|
|
|
|
HorizontalAlignment = HorizontalAlignment.Center,
|
|
|
|
|
VerticalAlignment = VerticalAlignment.Center,
|
|
|
|
|
};
|
|
|
|
|
lbl.AddThemeFontSizeOverride("font_size", 22);
|
|
|
|
|
lbl.AnchorRight = 1f;
|
|
|
|
|
lbl.AnchorBottom = 1f;
|
|
|
|
|
preview.AddChild(lbl);
|
|
|
|
|
preview.Modulate = new Color(1, 1, 1, 0.85f);
|
|
|
|
|
SetDragPreview(preview);
|
|
|
|
|
|
|
|
|
|
return new Godot.Collections.Dictionary
|
|
|
|
|
{
|
|
|
|
|
{ "kind", "ability_value" },
|
|
|
|
|
{ "value", Value },
|
|
|
|
|
{ "from", Origin },
|
|
|
|
|
{ "ability", OriginAbility },
|
|
|
|
|
{ "idx", OriginPoolIdx },
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|