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TheriapolisV3/Theriapolis.Core/Persistence/QuestSnapshot.cs
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namespace Theriapolis.Core.Persistence;
/// <summary>
/// Phase 6 M4 — serializable quest engine state. Holds active + completed
/// quests + the player journal tail. Round-trips via SaveCodec
/// <c>TAG_QUESTS = 111</c>.
/// </summary>
public sealed class QuestSnapshot
{
public List<QuestStateSnapshot> Active { get; set; } = new();
public List<QuestStateSnapshot> Completed { get; set; } = new();
/// <summary>Most recent journal entries written by the engine.</summary>
public List<string> Journal { get; set; } = new();
}
public sealed class QuestStateSnapshot
{
public string QuestId { get; set; } = "";
public string CurrentStep { get; set; } = "";
public byte Status { get; set; } // QuestStatus byte value
public long StartedAt { get; set; }
public long StepStartedAt { get; set; }
public string[] JournalLines { get; set; } = System.Array.Empty<string>();
}