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TheriapolisV3/Theriapolis.Core/Entities/Ai/PoiGuardBehavior.cs
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namespace Theriapolis.Core.Entities.Ai;
/// <summary>
/// Defends a point of interest. Phase 5 M5 ships this as Brigand-equivalent
/// combat behavior — patrolling around a home position is M6 territory once
/// out-of-combat tactical movement is implemented (currently NPCs only act
/// during encounters).
/// </summary>
public sealed class PoiGuardBehavior : INpcBehavior
{
private readonly BrigandBehavior _melee = new();
public void TakeTurn(Rules.Combat.Combatant self, AiContext ctx)
{
// Same combat logic as Brigand. The "patrol around home" behavior
// outside of combat hooks in at M6 — for now PoiGuards stand still
// until engaged.
_melee.TakeTurn(self, ctx);
}
}