Files
TheriapolisV3/Theriapolis.Core/Data/SpeciesDef.cs
T

84 lines
3.1 KiB
C#
Raw Normal View History

using System.Text.Json.Serialization;
namespace Theriapolis.Core.Data;
/// <summary>
/// Immutable species (subrace-equivalent) record loaded from species.json.
/// Refines the parent <see cref="CladeDef"/>: adds a body size, additional
/// ability mods, species-specific traits, and species-specific detriments.
/// </summary>
public sealed record SpeciesDef
{
[JsonPropertyName("id")]
public string Id { get; init; } = "";
[JsonPropertyName("clade_id")]
public string CladeId { get; init; } = "";
[JsonPropertyName("name")]
public string Name { get; init; } = "";
/// <summary>Codex-voice species description: usually the doc's italicized
/// blockquote followed by a one-sentence physical/cultural summary.
/// Surfaced on the Step 1 card.</summary>
[JsonPropertyName("description")]
public string Description { get; init; } = "";
/// <summary>Body size category, snake_case (small / medium / medium_large / large).</summary>
[JsonPropertyName("size")]
public string Size { get; init; } = "medium";
/// <summary>Additional ability mods on top of the clade's mods.</summary>
[JsonPropertyName("ability_mods")]
public Dictionary<string, int> AbilityMods { get; init; } = new();
/// <summary>Base movement speed in feet per turn (5 ft. = 1 tactical tile per d20 standard).</summary>
[JsonPropertyName("base_speed_ft")]
public int BaseSpeedFt { get; init; } = 30;
[JsonPropertyName("traits")]
public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
[JsonPropertyName("detriments")]
public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
2026-05-04 21:03:56 -07:00
/// <summary>
/// "sex" (male/female) or "lineage" (e.g. sheep/goat for Ram-Folk).
/// Empty when the species has no variants. Determines how the variant
/// is resolved: sex-axis is auto-keyed off character Sex (purebred) or
/// parent role for hybrids (sire = male, dam = female); lineage-axis
/// requires an explicit per-species pick.
/// </summary>
[JsonPropertyName("variant_axis")]
public string VariantAxis { get; init; } = "";
/// <summary>
/// Variant entries layered onto the species' base traits/detriments.
/// The variant's id keys it: for sex-axis variants, "male" or "female";
/// for lineage variants, the lineage tag (e.g. "sheep", "goat").
/// Empty when the species has no variants.
/// </summary>
[JsonPropertyName("variants")]
public SpeciesVariantDef[] Variants { get; init; } = Array.Empty<SpeciesVariantDef>();
}
/// <summary>
/// One sex- or lineage-keyed variant of a species. Layered on top of the
/// base species' traits and detriments — the player ends up with both
/// sets, not one or the other.
/// </summary>
public sealed record SpeciesVariantDef
{
[JsonPropertyName("id")]
public string Id { get; init; } = "";
[JsonPropertyName("name")]
public string Name { get; init; } = "";
[JsonPropertyName("traits")]
public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
[JsonPropertyName("detriments")]
public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
}