M6.11: Mustelidae line restoration
Clade: rename + restore traits to doc-canonical Metabolic Furnace (cold advantage), Sinuous Body (squeeze + escape), Ferocity (+2 to melee at half HP, not the JSON's reduced one-shot +1). Detriments: rename High Metabolism → Burn Rate (doc name) and replace the JSON-only Scent Marker with Short Fuse (disadvantage on WIS saves vs. effects provoking rage/aggression — the missing half of the clade detriment pair). Ferret-Folk: replace Weaver / Social Charm / Small Frame with War Dance (bonus-action evasion bonus, prof-bonus uses), Tunnel Runner (15 ft. burrow + tunnel mastery), Irrepressible (advantage vs. frightened). Detriments: Attention Deficit (sustained-focus disadvantage outside combat), Musk Broadcast (stress amplifies scent involuntarily). Badger-Folk: replace Burrower / Tenacious Grip / Stocky Build with Immovable (advantage STR/CON vs. move/prone), Digging Claws (20 ft. burrow + 1d6 + STR claws + barrier-break advantage; was 10 ft. with no claw damage), Relentless Endurance (CON-save reaction to drop to 1 HP from 0). Detriments: Tunnel Vision (lock-on Perception disadvantage), Antisocial Default (CHA disadvantage in groups of 6+). Bumped base_speed to 30; the JSON-only Stocky Build's speed-25 was not in the doc. Wolverine-Folk: replace Savage Jaws / Indomitable Ferocity / Feared Kin with Wolverine's Frenzy (renamed from doc's "Feral Rage" to avoid collision with the Feral class — same mechanic: 1/long rest 1-minute resistance to all damage except psychic), Jaws of Iron (1d8 + STR bite that chews through soft materials as actions), Arctic Survivor (cold-environment immunity, no tracks in snow, arctic Survival advantage). Detriments: Berserker's Toll (one exhaustion after Frenzy), Feared, Not Loved (CHA persuasion disadvantage with creatures who know what you are). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -39,13 +39,13 @@
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"ability_mods": { "DEX": 1, "INT": 1 },
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"languages": ["common", "mustelid"],
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"traits": [
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{ "id": "sinuous_frame", "name": "Sinuous Frame", "description": "Squeeze through openings sized for one size category smaller without penalty. Advantage on checks to escape grapples and restraints." },
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{ "id": "burning_metabolism", "name": "Burning Metabolism", "description": "Advantage on saves vs. cold and exhaustion. Requires double rations to function (see equipment costs)." },
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{ "id": "ferocity", "name": "Ferocity", "description": "When reduced below half HP, deal +1 damage on melee attacks until end of next turn. Triggers once per long rest." }
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{ "id": "metabolic_furnace", "name": "Metabolic Furnace", "description": "Advantage on CON saves against cold environments and cold-based damage. (You must consume twice the normal daily ration to fuel this — see Burn Rate.)" },
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{ "id": "sinuous_body", "name": "Sinuous Body", "description": "Move through spaces sized one category smaller than your actual size without squeezing penalties. Advantage on checks to escape grapples." },
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{ "id": "ferocity", "name": "Ferocity", "description": "When reduced to half HP or below, gain +2 to melee attack rolls. Mustelidae don't retreat — they get angrier." }
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],
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"detriments": [
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{ "id": "high_metabolism", "name": "High Metabolism", "description": "Requires double rations daily. Without enough food, gain a level of exhaustion every 12 hours instead of 24." },
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{ "id": "scent_marker", "name": "Scent Marker", "description": "Mustelid musk is unmistakable and difficult to mask. Disadvantage on Stealth checks against creatures with scent abilities unless you have a deep-cover scent-mask active." }
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{ "id": "burn_rate", "name": "Burn Rate", "description": "You require double standard rations. Without them, gain one level of exhaustion per day of insufficient feeding. Starvation hits Mustelidae twice as fast as any other Clade." },
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{ "id": "short_fuse", "name": "Short Fuse", "description": "Disadvantage on WIS saves against effects that provoke rage, aggression, or recklessness. The gap between 'annoyed' and 'fighting' is dangerously short." }
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]
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},
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{
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