M6.11: Mustelidae line restoration

Clade: rename + restore traits to doc-canonical Metabolic Furnace
(cold advantage), Sinuous Body (squeeze + escape), Ferocity (+2 to
melee at half HP, not the JSON's reduced one-shot +1). Detriments:
rename High Metabolism → Burn Rate (doc name) and replace the
JSON-only Scent Marker with Short Fuse (disadvantage on WIS saves
vs. effects provoking rage/aggression — the missing half of the
clade detriment pair).

Ferret-Folk: replace Weaver / Social Charm / Small Frame with
War Dance (bonus-action evasion bonus, prof-bonus uses), Tunnel
Runner (15 ft. burrow + tunnel mastery), Irrepressible (advantage
vs. frightened). Detriments: Attention Deficit (sustained-focus
disadvantage outside combat), Musk Broadcast (stress amplifies
scent involuntarily).

Badger-Folk: replace Burrower / Tenacious Grip / Stocky Build with
Immovable (advantage STR/CON vs. move/prone), Digging Claws (20 ft.
burrow + 1d6 + STR claws + barrier-break advantage; was 10 ft. with
no claw damage), Relentless Endurance (CON-save reaction to drop to
1 HP from 0). Detriments: Tunnel Vision (lock-on Perception
disadvantage), Antisocial Default (CHA disadvantage in groups of
6+). Bumped base_speed to 30; the JSON-only Stocky Build's speed-25
was not in the doc.

Wolverine-Folk: replace Savage Jaws / Indomitable Ferocity / Feared
Kin with Wolverine's Frenzy (renamed from doc's "Feral Rage" to
avoid collision with the Feral class — same mechanic: 1/long rest
1-minute resistance to all damage except psychic), Jaws of Iron
(1d8 + STR bite that chews through soft materials as actions),
Arctic Survivor (cold-environment immunity, no tracks in snow,
arctic Survival advantage). Detriments: Berserker's Toll (one
exhaustion after Frenzy), Feared, Not Loved (CHA persuasion
disadvantage with creatures who know what you are).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-05-04 20:45:24 -07:00
parent 83afb8606f
commit 29657f73f8
2 changed files with 21 additions and 15 deletions
+16 -10
View File
@@ -109,11 +109,13 @@
"ability_mods": { "CHA": 1 },
"base_speed_ft": 30,
"traits": [
{ "id": "weaver", "name": "Weaver", "description": "Move through any opening at least 6 inches wide. No penalty for combat in cramped spaces (tunnels, crawlspaces)." },
{ "id": "social_charm", "name": "Social Charm", "description": "Advantage on Deception and Persuasion checks against creatures who underestimate you for your size." }
{ "id": "war_dance", "name": "War Dance", "description": "Bonus action: weave erratically. Until the start of your next turn, attack rolls against you have disadvantage if you moved at least 15 ft. this turn. Uses equal to proficiency bonus per long rest." },
{ "id": "tunnel_runner", "name": "Tunnel Runner", "description": "Burrow speed of 15 ft. in loose soil or sand. Navigate tunnels and underground spaces without penalty. Advantage on checks to find or create underground passages." },
{ "id": "irrepressible", "name": "Irrepressible", "description": "Advantage on saves against the frightened condition. Ferret-folk have a pathological inability to take threats as seriously as they should." }
],
"detriments": [
{ "id": "small_frame", "name": "Small Frame", "description": "Carrying capacity halved. Heavy weapons cannot be used effectively." }
{ "id": "attention_deficit", "name": "Attention Deficit", "description": "Disadvantage on checks requiring sustained concentration outside of combat (extended research, long stakeouts, detailed crafting over 4+ hours). Your focus is explosive, not sustained." },
{ "id": "musk_broadcast", "name": "Musk Broadcast", "description": "Under stress, fear, or arousal, your scent intensifies involuntarily. Stealth checks in these states are made with disadvantage, and creatures with scent abilities automatically know your emotional state." }
]
},
{
@@ -122,13 +124,15 @@
"name": "Badger-Folk",
"size": "medium",
"ability_mods": { "CON": 1 },
"base_speed_ft": 25,
"base_speed_ft": 30,
"traits": [
{ "id": "burrower", "name": "Burrower", "description": "Burrow speed of 10 ft. through loose soil, sand, or snow. Cannot burrow through stone or hardpacked earth." },
{ "id": "tenacious_grip", "name": "Tenacious Grip", "description": "Advantage on grapple attempts. Targets you grapple have disadvantage on checks to escape." }
{ "id": "immovable", "name": "Immovable", "description": "Advantage on STR and CON saves against being knocked prone, pushed, or forcibly moved. Your low center of gravity and dense build make displacement extremely difficult." },
{ "id": "digging_claws", "name": "Digging Claws", "description": "Burrow speed of 20 ft. Claw attacks deal 1d6 + STR slashing. Advantage on checks to break through barriers, dig through obstacles, or demolish structures." },
{ "id": "relentless_endurance", "name": "Relentless Endurance", "description": "When you take damage that would reduce you to 0 HP, reaction: CON save (DC = 10 + damage taken). On success, drop to 1 HP instead. Once per long rest." }
],
"detriments": [
{ "id": "stocky_build", "name": "Stocky Build", "description": "Base speed 25 ft. Disadvantage on long-jump checks." }
{ "id": "tunnel_vision", "name": "Tunnel Vision", "description": "When engaged with a single target, disadvantage on Perception checks to notice other threats. Badger-folk lock on and everything else goes dark." },
{ "id": "antisocial_default", "name": "Antisocial Default", "description": "Disadvantage on CHA checks in social gatherings of 6+ people. Not shy — actively irritated by crowds." }
]
},
{
@@ -139,11 +143,13 @@
"ability_mods": { "STR": 1 },
"base_speed_ft": 30,
"traits": [
{ "id": "savage_jaws", "name": "Savage Jaws", "description": "Unarmed bite deals 1d8 + STR piercing. On a critical hit, the wound bleeds: 1d4 damage at the start of the target's turn for 2 turns." },
{ "id": "indomitable_ferocity", "name": "Indomitable Ferocity", "description": "When reduced to 0 HP, drop to 1 HP instead. Once per long rest." }
{ "id": "wolverine_frenzy", "name": "Wolverine's Frenzy", "description": "Once per long rest, bonus action: enter a frenzy for 1 minute. While frenzied, gain resistance to all damage except psychic. (Distinct from the Feral class's Rage; renamed to avoid confusion. Doc: 'Feral Rage'.)" },
{ "id": "jaws_of_iron", "name": "Jaws of Iron", "description": "Bite attack deals 1d8 + STR piercing and can target objects. Chew through rope, leather, and soft wood as an action. Hard materials (metal, stone) take 1 minute per inch." },
{ "id": "arctic_survivor", "name": "Arctic Survivor", "description": "Immunity to the effects of extreme cold environments. Leave no tracks in snow. Advantage on Survival checks in tundra, mountain, and arctic terrain." }
],
"detriments": [
{ "id": "feared_kin", "name": "Feared Kin", "description": "Disadvantage on CHA (Persuasion) checks with non-Mustelid creatures who recognize your species. Wolverine reputation precedes you." }
{ "id": "berserkers_toll", "name": "Berserker's Toll", "description": "After Wolverine's Frenzy ends, gain one level of exhaustion. The fire burns hot but the crash is real." },
{ "id": "feared_not_loved", "name": "Feared, Not Loved", "description": "Disadvantage on CHA (Persuasion) checks with creatures who know what you are. Wolverine-folk's reputation precedes them, and it is not a friendly reputation." }
]
},
{