M6.17: Variant content + Sheep/Goat split + calling lore + uniform card layout
Species variants populated against the M6.13 schema: - Lion-Folk sex axis: Mane Guard (male) / Huntress Reflexes (female, +5 ft speed + advantage on initiative). - Elk-Folk sex axis: Antler Combat with 10 ft reach when full rack (male, retains seasonal Antler Drag) / Kick (female, prone on crit). Base traits restored to doc canon: Herd Coordination (Help → +3) + Endurance Runner (40 ft + advantage CON vs forced march); base speed bumped 30 → 40; new base detriment Herd Instinct. Ram-Folk replaced with separate Sheep-Folk + Goat-Folk species rather than a lineage-axis variant on a single Ram entry. Bovidae now has 4 species. The lineage-axis toggle UI in StepSpecies BuildCard rolled back; the schema stays for sex-axis (Lion/Elk) which auto-resolves. ContentLoadTests + HybridCharacterTests updated; Size.cs comment too. Calling lore: ClassDef gains Description; classes.json populated for all 8 callings with the doc's italic blockquote + paragraph profile. StepClass surfaces the description on the card. Card layout uniformity: StepClass / StepSubclass / StepBackground all switched to single-column ExpandFill grids (matching StepClade / StepSpecies). Each card now spans the wizard's content width so the description and feature chips have room to breathe. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -63,12 +63,30 @@
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"base_speed_ft": 30,
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"traits": [
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{ "id": "commanding_presence", "name": "Commanding Presence", "description": "Proficiency in Intimidation (expertise if already proficient). When intimidating, may roar — creatures within 15 ft. who hear it make a WIS save (DC = 8 + prof + CHA) or are frightened until end of next turn. Once per short rest." },
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{ "id": "pride_fighter", "name": "Pride Fighter", "description": "Lion-folk can both grant and benefit from flanking. When you and an ally are adjacent to the same enemy, both gain +2 to attack rolls against that enemy." },
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{ "id": "mane_guard", "name": "Mane Guard", "description": "+1 AC against attacks targeting the neck or throat." }
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{ "id": "pride_fighter", "name": "Pride Fighter", "description": "Lion-folk can both grant and benefit from flanking. When you and an ally are adjacent to the same enemy, both gain +2 to attack rolls against that enemy." }
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],
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"detriments": [
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{ "id": "territorial_ego", "name": "Territorial Ego", "description": "Disadvantage on CHA (Persuasion) when negotiating shared resources, territory, or leadership positions." },
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{ "id": "heat_lethargy", "name": "Heat Lethargy", "description": "In temperatures above 90°F, CON save (DC 10) every hour of strenuous activity or gain a level of exhaustion." }
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],
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"variant_axis": "sex",
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"variants": [
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{
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"id": "male",
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"name": "Maned",
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"traits": [
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{ "id": "mane_guard", "name": "Mane Guard", "description": "+1 AC against attacks targeting the neck or throat. The mane is armor that grew there on its own." }
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],
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"detriments": []
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},
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{
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"id": "female",
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"name": "Maneless",
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"traits": [
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{ "id": "huntress_reflexes", "name": "Huntress Reflexes", "description": "Base speed +5 ft. Advantage on initiative rolls. Lionesses do the hunting in the pride for a reason." }
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],
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"detriments": []
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}
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]
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},
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{
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@@ -204,12 +222,34 @@
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"description": "\"Herd-builders, wall-builders, civilization-builders. The hooves that stamped order into chaos.\"\n\nTall and long-legged, powerful through the haunches and chest. Tawny brown body, darker neck, pale rump patch. Males grow impressive branching antlers — broad, branching, shed and regrown annually — used in display, defense, and cultural adornment.",
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"size": "medium_large",
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"ability_mods": { "STR": 1 },
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"base_speed_ft": 30,
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"base_speed_ft": 40,
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"traits": [
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{ "id": "majestic_antlers", "name": "Majestic Antlers", "description": "Antler attack deals 1d8 + STR piercing. Charging attack: if you move at least 20 ft. straight before attacking, deal +1d6 damage and target makes a STR save (DC = 8 + prof + STR) or is knocked back 5 ft." }
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{ "id": "herd_coordination", "name": "Herd Coordination", "description": "When you take the Help action to assist an ally's check or attack, the ally gains a +3 bonus instead of advantage. Cervidae herd instinct made tactical." },
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{ "id": "endurance_runner", "name": "Endurance Runner", "description": "Base speed 40 ft. Advantage on CON saves against forced march, exhaustion from prolonged movement, and effects that would slow your pace on open ground." }
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],
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"detriments": [
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{ "id": "antler_drag", "name": "Antler Drag", "description": "During antler-shed season (1 month per year), antlers fall off — antler attack damage reduced by 1 die step until they regrow." }
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{ "id": "herd_instinct", "name": "Herd Instinct", "description": "When an allied creature within 30 ft. takes the Dash action to flee combat, WIS save (DC 12) or use your reaction to Dash in the same direction. The herd moves together — even when only some of it should." }
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],
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"variant_axis": "sex",
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"variants": [
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{
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"id": "male",
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"name": "Bull",
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"traits": [
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{ "id": "antler_combat", "name": "Antler Combat", "description": "Antler attack deals 1d8 + STR piercing. On a hit, you may forgo damage to shove the target 5 ft. While the full rack is grown (outside antler-shed season), antler attacks have reach 10 ft." }
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],
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"detriments": [
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{ "id": "antler_drag", "name": "Antler Drag", "description": "During antler-shed season (1 month per year), antlers fall off — antler attack damage reduced by 1 die step and the 10 ft. reach is lost until they regrow." }
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]
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},
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{
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"id": "female",
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"name": "Cow",
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"traits": [
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{ "id": "kick", "name": "Kick", "description": "Hooved kick attack deals 1d8 + STR bludgeoning. On a critical hit, the target is knocked prone. The herd's other answer to threats." }
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],
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"detriments": []
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}
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]
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},
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{
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@@ -300,17 +340,35 @@
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]
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},
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{
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"id": "ram",
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"id": "sheep",
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"clade_id": "bovidae",
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"name": "Ram-Folk",
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"description": "\"Climbers, thinkers, and the reason every mountain fortress in the world was built by someone with horns.\"\n\nStocky and compact, lower center of gravity than bull-folk — powerful especially through the hindquarters. Wool (sheep lineage) or coarse hair (goat). Spiral or sweeping horns, cloven hooves, horizontal-slit pupils — distinctive and unsettling to other Clades.",
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"name": "Sheep-Folk",
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"description": "\"We climb because the mountain asked us to. We grow wool because the wind asked us to. We come back, again and again, because that's what the herd is for.\"\n\nStocky and compact, lower center of gravity than bull-folk — powerful especially through the hindquarters. Heavy fleece, tightly curled and lanolin-rich, naturally weather-shedding. Spiral or sweeping horns, cloven hooves, horizontal-slit pupils. Sheep-folk built the high pastures and the wool trade that supports half the world's textile economy.",
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"size": "medium",
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"ability_mods": { "WIS": 1 },
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"base_speed_ft": 30,
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"traits": [
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{ "id": "mountain_born", "name": "Mountain Born", "description": "Climb speed equal to walking speed. Immune to altitude sickness. Advantage on DEX checks and saves on narrow, unstable, or steep surfaces." },
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{ "id": "headbutt", "name": "Headbutt", "description": "Horn attack deals 1d10 + STR when using Charge (20-ft. run-up). Target hit must make a CON save (DC = 8 + prof + STR) or be dazed (disadvantage on next attack roll)." },
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{ "id": "wool_insulation", "name": "Wool Insulation", "description": "Resistance to cold damage. Advantage on saves against cold environments." }
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{ "id": "wool_insulation", "name": "Wool Insulation", "description": "Resistance to cold damage. Advantage on saves against cold environments. The fleece does what the fleece is for." }
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],
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"detriments": [
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{ "id": "horizontal_pupils", "name": "Horizontal Pupils", "description": "Disadvantage on Perception checks requiring depth perception at distances greater than 60 ft." },
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{ "id": "herd_mentality", "name": "Herd Mentality", "description": "When 3+ visible allies are moving in a direction, WIS save (DC 10) or feel compelled to move with them." }
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]
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},
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{
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"id": "goat",
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"clade_id": "bovidae",
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"name": "Goat-Folk",
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"description": "\"Yes, I can stand on that. Yes, I can eat that. Yes, I am going to.\"\n\nLeaner and more angular than sheep-folk, athletic through the shoulder, with the same low center of gravity. Coarse hair instead of wool. Curving horns swept back. Horizontal-slit pupils. Goat-folk thrive where nothing else can — desert mesas, cliff edges, salt marshes, the upper slopes where the air thins and the rocks don't hold.",
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"size": "medium",
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"ability_mods": { "WIS": 1 },
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"base_speed_ft": 30,
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"traits": [
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{ "id": "mountain_born", "name": "Mountain Born", "description": "Climb speed equal to walking speed. Immune to altitude sickness. Advantage on DEX checks and saves on narrow, unstable, or steep surfaces." },
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{ "id": "headbutt", "name": "Headbutt", "description": "Horn attack deals 1d10 + STR when using Charge (20-ft. run-up). Target hit must make a CON save (DC = 8 + prof + STR) or be dazed (disadvantage on next attack roll)." },
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{ "id": "stubborn_metabolism", "name": "Stubborn Metabolism", "description": "Subsist on half normal rations. Advantage on CON saves against ingested poisons, spoiled food, and unusual environmental contaminants. Goat-line digestive systems are infamous for a reason." }
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],
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"detriments": [
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{ "id": "horizontal_pupils", "name": "Horizontal Pupils", "description": "Disadvantage on Perception checks requiring depth perception at distances greater than 60 ft." },
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