M6.17: Variant content + Sheep/Goat split + calling lore + uniform card layout
Species variants populated against the M6.13 schema: - Lion-Folk sex axis: Mane Guard (male) / Huntress Reflexes (female, +5 ft speed + advantage on initiative). - Elk-Folk sex axis: Antler Combat with 10 ft reach when full rack (male, retains seasonal Antler Drag) / Kick (female, prone on crit). Base traits restored to doc canon: Herd Coordination (Help → +3) + Endurance Runner (40 ft + advantage CON vs forced march); base speed bumped 30 → 40; new base detriment Herd Instinct. Ram-Folk replaced with separate Sheep-Folk + Goat-Folk species rather than a lineage-axis variant on a single Ram entry. Bovidae now has 4 species. The lineage-axis toggle UI in StepSpecies BuildCard rolled back; the schema stays for sex-axis (Lion/Elk) which auto-resolves. ContentLoadTests + HybridCharacterTests updated; Size.cs comment too. Calling lore: ClassDef gains Description; classes.json populated for all 8 callings with the doc's italic blockquote + paragraph profile. StepClass surfaces the description on the card. Card layout uniformity: StepClass / StepSubclass / StepBackground all switched to single-column ExpandFill grids (matching StepClade / StepSpecies). Each card now spans the wizard's content width so the description and feature chips have room to breathe. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -8,7 +8,7 @@ public enum SizeCategory : byte
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{
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Tiny = 0, // reserved; no Phase 5 species uses this
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Small = 1, // rabbit-folk, housecat-folk, ferret-folk
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Medium = 2, // fox-folk, deer-folk, ram-folk, leopard-folk, badger-folk, hare-folk
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Medium = 2, // fox-folk, deer-folk, sheep-folk, goat-folk, leopard-folk, badger-folk, hare-folk
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MediumLarge = 3, // wolf-folk, elk-folk, lion-folk, wolverine-folk, coyote-folk
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Large = 4, // brown bear-folk, polar bear-folk, moose-folk, bull-folk, bison-folk
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Huge = 5, // reserved; no Phase 5 species uses this
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