diff --git a/Content/Data/species.json b/Content/Data/species.json index fb30296..97e886f 100644 --- a/Content/Data/species.json +++ b/Content/Data/species.json @@ -160,10 +160,14 @@ "ability_mods": { "STR": 1 }, "base_speed_ft": 30, "traits": [ - { "id": "rending_claws", "name": "Rending Claws", "description": "Unarmed claw attacks deal 1d8 + STR slashing. Two-paw rend: if both claw attacks hit the same target in one Attack action, deal an extra 1d6 damage." }, - { "id": "winter_hibernation", "name": "Winter Hibernation", "description": "Once per year, enter a deep restorative sleep for 1d4 weeks. On waking, fully heal and remove all levels of exhaustion." } + { "id": "devastating_swipe", "name": "Devastating Swipe", "description": "Unarmed claw attack deals 2d6 + STR slashing. On a hit, you may choose to forgo damage and instead shove the target up to 10 ft. in any direction." }, + { "id": "foragers_nose", "name": "Forager's Nose", "description": "Advantage on Survival checks to find food in any natural environment. Identify edible vs. toxic plants and fungi by scent." }, + { "id": "stubborn_vitality", "name": "Stubborn Vitality", "description": "Advantage on death saving throws." } ], - "detriments": [] + "detriments": [ + { "id": "slow_burn", "name": "Slow Burn", "description": "Act last in the first round of any combat where you were not expecting a fight (initiative count 0, regardless of roll). Ursid threat-processing takes a moment to spool up." }, + { "id": "accidental_destruction","name": "Accidental Destruction","description": "When you fail a DEX check by 5 or more while interacting with objects or structures not built for your size, you break them. Tools, furniture, delicate mechanisms, occasionally other people's belongings." } + ] }, { "id": "polar_bear", @@ -173,11 +177,13 @@ "ability_mods": { "WIS": 1 }, "base_speed_ft": 30, "traits": [ - { "id": "arctic_adaptation", "name": "Arctic Adaptation", "description": "Resistance to cold damage. Immunity to environmental cold effects. Swim speed equal to walking speed." }, - { "id": "white_pelt", "name": "White Pelt", "description": "Advantage on Stealth checks in snow, ice, or arctic terrain." } + { "id": "arctic_apex", "name": "Arctic Apex", "description": "Immunity to cold damage and cold environments. Swim speed of 30 ft. Hold your breath for 15 minutes." }, + { "id": "patient_hunter", "name": "Patient Hunter", "description": "If you do not move during your turn, your next melee attack before the end of your next turn deals an additional 1d8 damage. Stillness precedes the strike." }, + { "id": "insulating_bulk", "name": "Insulating Bulk", "description": "Resistance to non-magical bludgeoning damage. Layers of fat and fur absorb impact." } ], "detriments": [ - { "id": "polar_appetite", "name": "Polar Appetite", "description": "Requires triple rations daily. Without them, gain a level of exhaustion every 8 hours." } + { "id": "heat_vulnerable", "name": "Heat Vulnerable", "description": "In temperatures above 75°F / 24°C, CON save (DC 12) every hour or gain exhaustion. Above 90°F, the DC increases to 15. Polar bear-folk suffer in warm climates." }, + { "id": "resource_hungry", "name": "Resource Hungry", "description": "Requires triple standard rations (caloric needs are massive). Failure to meet this imposes exhaustion at an accelerated rate." } ] }, { @@ -218,10 +224,14 @@ "ability_mods": { "CON": 1 }, "base_speed_ft": 30, "traits": [ - { "id": "broad_antlers", "name": "Broad Antlers", "description": "Antler attack deals 1d10 + STR piercing. Charging attack: if you move at least 20 ft. straight before attacking, target makes a STR save (DC = 8 + prof + STR) or is knocked prone." }, - { "id": "swamp_strider", "name": "Swamp Strider", "description": "No movement penalty in marsh, mud, snow, or shallow water." } + { "id": "dont_tread_on_me", "name": "Don't Tread on Me", "description": "Count as one size larger for grappling, shoving, and resisting forced movement. Creatures that hit you with a melee attack within 5 ft. provoke a free kick (1d8 + STR) as a reaction. Uses equal to proficiency bonus per long rest." }, + { "id": "palmate_antlers", "name": "Palmate Antlers", "description": "Antler attack deals 2d6 + STR bludgeoning. On a critical hit, the target is stunned until the end of their next turn. These antlers are not decorative." }, + { "id": "wetland_wader", "name": "Wetland Wader", "description": "No movement penalty in difficult terrain caused by water, mud, or swamp. Swim speed of 20 ft. Hold your breath for 5 minutes." } ], - "detriments": [] + "detriments": [ + { "id": "ursid_scale_problems", "name": "Ursid-Scale Problems", "description": "As a Large creature, you share many of the infrastructure problems of Ursidae — standard furniture, doorways, and vehicles are too small. Disadvantage on DEX (Stealth) checks — you are not subtle." }, + { "id": "solitary_cervid", "name": "Solitary Cervid", "description": "Unlike most Cervidae, moose-folk are not herd-oriented. You do not benefit from Herd Coordination effects and have disadvantage on CHA checks in groups larger than 4. You don't do committees." } + ] }, { "id": "rabbit",