diff --git a/Theriapolis.Godot/Main.cs b/Theriapolis.Godot/Main.cs
index b6c895c..7edb69b 100644
--- a/Theriapolis.Godot/Main.cs
+++ b/Theriapolis.Godot/Main.cs
@@ -6,6 +6,27 @@ public partial class Main : Node
{
public override void _Ready()
{
+ var args = OS.GetCmdlineUserArgs();
+ ulong? smokeTestSeed = null;
+ for (int i = 0; i < args.Length; i++)
+ {
+ if (args[i] == "--smoke-test")
+ {
+ ulong seed = 12345UL;
+ if (i + 1 < args.Length && ulong.TryParse(args[i + 1], out var parsed))
+ seed = parsed;
+ smokeTestSeed = seed;
+ break;
+ }
+ }
+
+ if (smokeTestSeed.HasValue)
+ {
+ int code = SmokeTest.Run(smokeTestSeed.Value);
+ GetTree().Quit(code);
+ return;
+ }
+
GD.Print("Theriapolis.Godot host ready (M0 hello-world).");
}
diff --git a/Theriapolis.Godot/SmokeTest.cs b/Theriapolis.Godot/SmokeTest.cs
new file mode 100644
index 0000000..4a707ed
--- /dev/null
+++ b/Theriapolis.Godot/SmokeTest.cs
@@ -0,0 +1,59 @@
+using Godot;
+using System.IO;
+using System.Linq;
+using Theriapolis.Core.World.Generation;
+
+namespace Theriapolis.GodotHost;
+
+///
+/// M1 determinism oracle. Runs the full Core worldgen pipeline from inside
+/// the Godot process and prints FNV hashes. Output must match
+/// dotnet run --project Theriapolis.Tools -- worldgen-hash --seed N
+/// byte-for-byte. This proves Core works untouched under Godot's csproj.
+///
+public static class SmokeTest
+{
+ public static int Run(ulong seed)
+ {
+ string dataDir = ResolveDataDir();
+ if (!Directory.Exists(dataDir))
+ {
+ GD.PrintErr($"[smoke-test] Data directory not found: {dataDir}");
+ return 1;
+ }
+
+ GD.Print($"[smoke-test] seed=0x{seed:X} data-dir={dataDir}");
+ var ctx = new WorldGenContext(seed, dataDir);
+ WorldGenerator.RunAll(ctx);
+ var w = ctx.World;
+
+ GD.Print($"[smoke-test] === FNV hashes ===");
+ GD.Print($"[smoke-test] elevation = 0x{w.HashElevation():X16}");
+ GD.Print($"[smoke-test] moisture = 0x{w.HashMoisture():X16}");
+ GD.Print($"[smoke-test] temperature = 0x{w.HashTemperature():X16}");
+ GD.Print($"[smoke-test] biomes = 0x{w.HashBiomes():X16}");
+ GD.Print($"[smoke-test] settlements = 0x{w.HashSettlements():X16}");
+ GD.Print($"[smoke-test] polylines = 0x{w.HashPolylines():X16}");
+ GD.Print($"[smoke-test] === Per-stage hashes ({w.StageHashes.Count}) ===");
+ foreach (var kv in w.StageHashes.OrderBy(k => k.Key, System.StringComparer.Ordinal))
+ GD.Print($"[smoke-test] {kv.Key,-32} = 0x{kv.Value:X16}");
+ return 0;
+ }
+
+ private static string ResolveDataDir()
+ {
+ string fromRes = ProjectSettings.GlobalizePath("res://../Content/Data");
+ if (Directory.Exists(fromRes)) return fromRes;
+
+ string? dir = ProjectSettings.GlobalizePath("res://").TrimEnd('/', '\\');
+ for (int i = 0; i < 6; i++)
+ {
+ if (string.IsNullOrEmpty(dir)) break;
+ string candidate = Path.Combine(dir, "Content", "Data");
+ if (Directory.Exists(candidate)) return candidate;
+ dir = Path.GetDirectoryName(dir);
+ }
+
+ return fromRes;
+ }
+}
diff --git a/Theriapolis.Tests/Architecture/CoreNoDependencyTests.cs b/Theriapolis.Tests/Architecture/CoreNoDependencyTests.cs
index 24b7d9e..a69133c 100644
--- a/Theriapolis.Tests/Architecture/CoreNoDependencyTests.cs
+++ b/Theriapolis.Tests/Architecture/CoreNoDependencyTests.cs
@@ -4,9 +4,11 @@ using Xunit;
namespace Theriapolis.Tests.Architecture;
///
-/// Hard rule #1: Theriapolis.Core must not reference MonoGame or Microsoft.Xna.
+/// Hard rule #1: Theriapolis.Core must not reference any rendering engine.
/// This test reflects over Core.dll and fails the build if any forbidden assembly
-/// is referenced.
+/// is referenced. Both MonoGame/XNA (legacy) and Godot (M1+ port) are banned —
+/// keep both bans for the duration of the port so the in-flight branch can't
+/// regress either way.
///
public sealed class CoreNoDependencyTests
{
@@ -14,10 +16,12 @@ public sealed class CoreNoDependencyTests
{
"Microsoft.Xna",
"MonoGame",
+ "Godot",
+ "GodotSharp",
};
[Fact]
- public void Core_DoesNotReference_MonoGame()
+ public void Core_DoesNotReference_RenderingEngines()
{
var coreAssembly = typeof(Theriapolis.Core.C).Assembly;
var referenced = coreAssembly.GetReferencedAssemblies();
@@ -28,7 +32,8 @@ public sealed class CoreNoDependencyTests
.ToList();
Assert.True(violations.Count == 0,
- $"Theriapolis.Core must not reference MonoGame/XNA. Violations: {string.Join(", ", violations)}");
+ $"Theriapolis.Core must not reference any rendering engine (MonoGame/XNA/Godot). " +
+ $"Violations: {string.Join(", ", violations)}");
}
///
diff --git a/Theriapolis.Tools/Commands/WorldgenHash.cs b/Theriapolis.Tools/Commands/WorldgenHash.cs
new file mode 100644
index 0000000..3e5af1a
--- /dev/null
+++ b/Theriapolis.Tools/Commands/WorldgenHash.cs
@@ -0,0 +1,81 @@
+using Theriapolis.Core.World.Generation;
+
+namespace Theriapolis.Tools.Commands;
+
+///
+/// worldgen-hash --seed <n> [--data-dir <dir>]
+///
+/// Runs the full worldgen pipeline and prints the FNV-1a hashes of every
+/// output channel (elevation, moisture, temperature, biomes, settlements,
+/// polylines) plus the per-stage hash dictionary. Used as a determinism
+/// oracle for the Godot port — the Godot host prints the same hashes,
+/// they must match byte-for-byte.
+///
+public static class WorldgenHash
+{
+ public static int Run(string[] args)
+ {
+ ulong seed = 12345;
+ string dataDir = ResolveDataDir();
+
+ for (int i = 0; i < args.Length; i++)
+ {
+ switch (args[i].ToLowerInvariant())
+ {
+ case "--seed":
+ if (i + 1 < args.Length)
+ {
+ string raw = args[++i];
+ seed = raw.StartsWith("0x", StringComparison.OrdinalIgnoreCase)
+ ? Convert.ToUInt64(raw[2..], 16)
+ : ulong.Parse(raw);
+ }
+ break;
+ case "--data-dir":
+ if (i + 1 < args.Length) dataDir = args[++i];
+ break;
+ }
+ }
+
+ if (!Directory.Exists(dataDir))
+ {
+ Console.Error.WriteLine($"Data directory not found: {dataDir}");
+ return 1;
+ }
+
+ Console.WriteLine($"[worldgen-hash] seed=0x{seed:X} data-dir={dataDir}");
+ var ctx = new WorldGenContext(seed, dataDir);
+ WorldGenerator.RunAll(ctx);
+ var w = ctx.World;
+
+ Console.WriteLine($"[worldgen-hash] === FNV hashes ===");
+ Console.WriteLine($"[worldgen-hash] elevation = 0x{w.HashElevation():X16}");
+ Console.WriteLine($"[worldgen-hash] moisture = 0x{w.HashMoisture():X16}");
+ Console.WriteLine($"[worldgen-hash] temperature = 0x{w.HashTemperature():X16}");
+ Console.WriteLine($"[worldgen-hash] biomes = 0x{w.HashBiomes():X16}");
+ Console.WriteLine($"[worldgen-hash] settlements = 0x{w.HashSettlements():X16}");
+ Console.WriteLine($"[worldgen-hash] polylines = 0x{w.HashPolylines():X16}");
+ Console.WriteLine($"[worldgen-hash] === Per-stage hashes ({w.StageHashes.Count}) ===");
+ foreach (var kv in w.StageHashes.OrderBy(k => k.Key, StringComparer.Ordinal))
+ Console.WriteLine($"[worldgen-hash] {kv.Key,-32} = 0x{kv.Value:X16}");
+ return 0;
+ }
+
+ private static string ResolveDataDir()
+ {
+ string local = Path.Combine(AppContext.BaseDirectory, "Data");
+ if (Directory.Exists(local)) return local;
+
+ string? dir = AppContext.BaseDirectory.TrimEnd(
+ Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
+ for (int i = 0; i < 6; i++)
+ {
+ if (dir is null) break;
+ string candidate = Path.Combine(dir, "Content", "Data");
+ if (Directory.Exists(candidate)) return candidate;
+ dir = Path.GetDirectoryName(dir);
+ }
+
+ return local;
+ }
+}
diff --git a/Theriapolis.Tools/Program.cs b/Theriapolis.Tools/Program.cs
index 4708110..3c67d99 100644
--- a/Theriapolis.Tools/Program.cs
+++ b/Theriapolis.Tools/Program.cs
@@ -10,6 +10,7 @@ return args[0].ToLowerInvariant() switch
{
"hello" => Hello(),
"worldgen-dump" => WorldgenDump.Run(args[1..]),
+ "worldgen-hash" => WorldgenHash.Run(args[1..]),
"settlement-report" => SettlementReport.Run(args[1..]),
"tile-inspect" => TileInspect.Run(args[1..]),
"tactical-dump" => TacticalDump.Run(args[1..]),
@@ -49,6 +50,10 @@ static void PrintHelp()
Console.WriteLine(" --out ");
Console.WriteLine(" [--data-dir ]");
Console.WriteLine(" [--show-violations]");
+ Console.WriteLine(" worldgen-hash --seed Run full pipeline and print FNV-1a hashes (elevation,");
+ Console.WriteLine(" [--data-dir ] moisture, temperature, biomes, settlements, polylines)");
+ Console.WriteLine(" plus per-stage hashes. Determinism oracle for the");
+ Console.WriteLine(" Godot port (compare to Godot host's smoke-test output).");
Console.WriteLine(" settlement-report --seed Run full pipeline and print settlement report.");
Console.WriteLine(" [--data-dir ]");
Console.WriteLine(" tile-inspect --seed Print polylines/bridges near a reported tile.");