M6.10: Leporidae trait restoration + HP math fix
Replace clade traits with the doc-canonical trio: Burst Speed (40 ft. base + bonus-action Dash, prof-bonus uses), Tremor Sense (detect ground-vibrating creatures within 30 ft.), Lucky Feet (reroll a 1 on a save, 1/short rest). Drop the misplaced Leaping Strides / Burrow Savvy / Twitch Reflexes — those were thinner substitutes. Detriments: Fragile Build now correctly halves to -2 HP/level (was -1). Add Panic Cascade — forced-Dash on bad fear save, contagious to allied Leporidae within 15 ft. Drop Constant Vigilance, which was not in the doc. Bump Rabbit-Folk base_speed_ft to 40 to match Burst Speed's clade default. Hare-Folk stays at 45 (its species trait Open Ground Runner sets that explicitly). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -223,7 +223,7 @@
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"name": "Rabbit-Folk",
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"size": "small",
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"ability_mods": { "WIS": 1 },
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"base_speed_ft": 30,
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"base_speed_ft": 40,
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"traits": [
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{ "id": "warren_dweller", "name": "Warren Dweller", "description": "Burrow speed 10 ft. through loose soil. Advantage on Stealth checks in your home warren. Community Resilience: once per long rest, when within 30 ft. of two or more allies, regain 1d4 + level HP." },
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{ "id": "powerful_legs", "name": "Powerful Legs", "description": "Standing long jump distance equals your speed; running long jump doubles it." }
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