Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
+39
View File
@@ -0,0 +1,39 @@
# .NET build output
bin/
obj/
*.user
*.suo
.vs/
# Rider / JetBrains
.idea/
# VS Code
.vscode/
# Godot editor cache (do not commit — regenerated per machine).
# NOTE: per-asset *.import files MUST be committed; only the binary
# cache under .godot/imported/ is machine-local. The .godot/ rule
# already covers that.
.godot/
# Godot exports
/export/
export.cfg
export_presets.cfg
# OS
.DS_Store
Thumbs.db
desktop.ini
# Claude Code — share project settings, ignore local + transcripts
.claude/settings.local.json
.claude/projects/
.claude/shell-snapshots/
.claude/todos/
.claude/statsig/
# Misc runtime artefacts
*.log
*.tmp