Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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# .NET build output
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bin/
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obj/
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*.user
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*.suo
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.vs/
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# Rider / JetBrains
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.idea/
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# VS Code
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.vscode/
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# Godot editor cache (do not commit — regenerated per machine).
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# NOTE: per-asset *.import files MUST be committed; only the binary
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# cache under .godot/imported/ is machine-local. The .godot/ rule
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# already covers that.
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.godot/
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# Godot exports
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/export/
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export.cfg
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export_presets.cfg
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# OS
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.DS_Store
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Thumbs.db
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desktop.ini
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# Claude Code — share project settings, ignore local + transcripts
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.claude/settings.local.json
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.claude/projects/
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.claude/shell-snapshots/
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.claude/todos/
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.claude/statsig/
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# Misc runtime artefacts
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*.log
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*.tmp
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