Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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{
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"id": "imperium_medium",
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"dungeon_type": "ImperiumRuin",
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"size_band": "medium",
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"anchor": "",
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"room_count_min": 6,
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"room_count_max": 10,
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"branching": "branching",
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"required_roles": ["entry", "boss"],
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"optional_roles": ["narrative", "loot", "dead-end"],
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"loot_table_per_band": {
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"t1": "loot_dungeon_imperium_t1",
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"t2": "loot_dungeon_imperium_t2",
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"t3": "loot_dungeon_imperium_t3"
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},
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"spawn_kind_distribution": {
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"PoiGuard": 0.7,
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"WildAnimal": 0.2,
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"Brigand": 0.1
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},
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"level_band_to_loot_band": {
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"0": "t1",
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"1": "t1",
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"2": "t2",
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"3": "t3"
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}
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}
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