Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
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{
"id": "mine_small",
"dungeon_type": "AbandonedMine",
"size_band": "small",
"anchor": "",
"room_count_min": 3,
"room_count_max": 5,
"branching": "linear",
"required_roles": ["entry"],
"optional_roles": ["transit", "loot", "dead-end"],
"loot_table_per_band": {
"t1": "loot_dungeon_mine_t1",
"t2": "loot_dungeon_mine_t2"
},
"spawn_kind_distribution": {
"Brigand": 0.6,
"WildAnimal": 0.4
},
"level_band_to_loot_band": {
"0": "t1",
"1": "t1",
"2": "t2",
"3": "t2"
}
}