Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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[
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{
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"id": "covenant_enforcers",
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"name": "Covenant Enforcers",
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"shortName": "Enforcers",
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"color": "#4466BB",
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"description": "The paramilitary arm of the Covenant. They enforce the Separation Accords, monitor clade mixing, and maintain order in urban centers. Loyal to the capital's governance structure.",
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"opposition": {
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"inheritors": -0.3,
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"thorn_council": -0.3,
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"hybrid_underground": -0.1,
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"merchant_guilds": 0.1,
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"maw": -0.5
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}
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},
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{
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"id": "inheritors",
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"name": "Inheritors",
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"shortName": "Inheritors",
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"color": "#CC4422",
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"description": "A loose alliance of predator-clade communities who believe the old ways of strength and territory are the only true order. Strong in frontier and wilderness regions.",
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"opposition": {
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"covenant_enforcers": -0.5,
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"thorn_council": -0.2,
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"hybrid_underground": -0.3,
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"unsheathed": -0.3,
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"maw": 0.2
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}
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},
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{
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"id": "thorn_council",
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"name": "Thorn Council",
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"shortName": "Thorns",
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"color": "#44AA55",
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"description": "A coalition of prey-clade communities and urban progressives advocating for political reform and the dismantling of clade-based hierarchy. Active in agricultural and urban regions.",
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"opposition": {
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"covenant_enforcers": -0.5,
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"inheritors": -0.2,
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"hybrid_underground": -0.1,
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"unsheathed": -0.2,
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"maw": 0.2
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}
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},
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{
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"id": "merchant_guilds",
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"name": "Merchant Guilds",
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"shortName": "Guilds",
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"color": "#CC9933",
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"description": "Federated trade guilds spanning every major settlement. Pragmatic, transnational, and prone to underwriting any cause that keeps shipping lanes open.",
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"opposition": {
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"covenant_enforcers": 0.1
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}
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},
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{
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"id": "hybrid_underground",
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"name": "Hybrid Underground",
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"shortName": "Underground",
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"color": "#884488",
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"description": "Informal mutual-aid network for hybrid-clade individuals. Smuggles scent masks, provides safe houses, runs forged-papers logistics in the cities.",
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"opposition": {
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"covenant_enforcers": -0.1,
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"inheritors": -0.5,
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"thorn_council": -0.3,
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"unsheathed": 0.3
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}
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},
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{
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"id": "unsheathed",
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"name": "The Unsheathed",
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"shortName": "Unsheathed",
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"color": "#22AABB",
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"description": "Hybrid political activism movement that pushes for legal recognition through public organising. The above-ground sibling of the Underground.",
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"opposition": {
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"inheritors": -0.5,
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"thorn_council": -0.3,
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"hybrid_underground": 0.3
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}
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},
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{
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"id": "maw",
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"name": "The Maw",
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"shortName": "Maw",
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"color": "#222222",
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"description": "Hidden until Act I climax. Conspiratorial alliance of Inheritors, Thorn extremists, and Sable Vasik building The Unmaking compound. Standing with this faction is meaningful only after the player learns it exists.",
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"hidden": true,
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"opposition": {
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"covenant_enforcers": -0.5,
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"inheritors": 0.2,
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"thorn_council": 0.2
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}
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}
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]
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