Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
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{
"id": "mine.mineral_vein_room",
"name": "Mineral Vein Chamber",
"type": "mine",
"built_by": "none",
"size_class": "medium",
"roles_eligible": ["transit", "loot", "dead-end"],
"footprint_w_tiles": 10,
"footprint_h_tiles": 8,
"grid": [
"##########",
"#........#",
"#........#",
"D...C....#",
"#........#",
"#........#",
"#........#",
"##########"
],
"doors": [
{ "x": 0, "y": 3, "facing": "W" }
],
"container_slots": [
{ "x": 4, "y": 3, "loot_table_band": "t1" }
],
"narrative_text": "A dark seam in the rock catches the lantern-light: copper, maybe silver beneath. The miners who broke this open never came back to finish the job.",
"weight": 1.0
}