Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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{
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"id": "mine.mineral_vein_room",
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"name": "Mineral Vein Chamber",
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"type": "mine",
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"built_by": "none",
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"size_class": "medium",
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"roles_eligible": ["transit", "loot", "dead-end"],
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"footprint_w_tiles": 10,
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"footprint_h_tiles": 8,
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"grid": [
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"##########",
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"#........#",
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"#........#",
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"D...C....#",
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"#........#",
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"#........#",
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"#........#",
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"##########"
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],
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"doors": [
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{ "x": 0, "y": 3, "facing": "W" }
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],
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"container_slots": [
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{ "x": 4, "y": 3, "loot_table_band": "t1" }
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],
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"narrative_text": "A dark seam in the rock catches the lantern-light: copper, maybe silver beneath. The miners who broke this open never came back to finish the job.",
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"weight": 1.0
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}
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