Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using System.Text.Json.Serialization;
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namespace Theriapolis.Core.Data;
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/// <summary>
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/// Immutable background definition loaded from backgrounds.json.
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/// Phase 5 grants the listed skill / tool proficiencies but does not
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/// apply the named feature's mechanical effect — those resolve to
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/// dialogue / quest / faction systems shipped in Phase 6.
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/// </summary>
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public sealed record BackgroundDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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[JsonPropertyName("flavor")]
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public string Flavor { get; init; } = "";
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[JsonPropertyName("skill_proficiencies")]
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public string[] SkillProficiencies { get; init; } = Array.Empty<string>();
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[JsonPropertyName("tool_proficiencies")]
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public string[] ToolProficiencies { get; init; } = Array.Empty<string>();
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[JsonPropertyName("feature_name")]
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public string FeatureName { get; init; } = "";
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[JsonPropertyName("feature_description")]
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public string FeatureDescription { get; init; } = "";
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[JsonPropertyName("suggested_personality")]
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public string SuggestedPersonality { get; init; } = "";
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}
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