Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
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using System.Text.Json.Serialization;
namespace Theriapolis.Core.Data;
/// <summary>
/// Trait or detriment entry shared by clades, species, and class features.
/// Phase 5 mostly stores these as descriptive text — only a handful have
/// real runtime mechanics (level-1 combat-touching features). The rest
/// surface as flavor in tooltips and the character sheet UI.
/// </summary>
public sealed record TraitDef
{
[JsonPropertyName("id")]
public string Id { get; init; } = "";
[JsonPropertyName("name")]
public string Name { get; init; } = "";
[JsonPropertyName("description")]
public string Description { get; init; } = "";
}