Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
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namespace Theriapolis.Core.Rules.Character;
/// <summary>
/// Whose side an actor is on at the moment. Drives encounter-trigger logic:
/// hostile → auto-trigger combat on LOS; friendly/neutral → "[F] Talk to ..."
/// prompt. Phase 5 sets this from <see cref="Data.NpcTemplateDef.DefaultAllegiance"/>;
/// faction logic in Phase 6 may mutate it at runtime.
/// </summary>
public enum Allegiance : byte
{
Player = 0,
Allied = 1,
Neutral = 2,
Friendly = 3,
Hostile = 4,
}
public static class AllegianceExtensions
{
public static Allegiance FromJson(string raw) => raw.ToLowerInvariant() switch
{
"player" => Allegiance.Player,
"allied" => Allegiance.Allied,
"neutral" => Allegiance.Neutral,
"friendly" => Allegiance.Friendly,
"hostile" => Allegiance.Hostile,
_ => throw new ArgumentException($"Unknown allegiance: '{raw}'"),
};
}