Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
+100
View File
@@ -0,0 +1,100 @@
using Theriapolis.Core.Rules.Stats;
namespace Theriapolis.Core.Rules.Combat;
/// <summary>
/// Parsed damage expression: <c>NdM+B</c> where N = dice count, M = die
/// sides, B = flat modifier (can be negative). Examples: "1d6", "2d8+2",
/// "1d4-1". <see cref="Roll"/> takes a function that returns 1..M for each
/// dice and aggregates with the flat modifier.
/// </summary>
public sealed record DamageRoll(int DiceCount, int DiceSides, int FlatMod, DamageType DamageType)
{
/// <summary>
/// Roll the damage dice. <paramref name="rollDie"/> takes the die size
/// (e.g. 6) and returns 1..size. On crit, dice double per d20 rules
/// (the flat modifier does NOT double).
/// </summary>
public int Roll(System.Func<int, int> rollDie, bool isCrit = false)
{
int diceToRoll = isCrit ? DiceCount * 2 : DiceCount;
int total = FlatMod;
for (int i = 0; i < diceToRoll; i++)
total += rollDie(DiceSides);
return System.Math.Max(0, total);
}
/// <summary>Theoretical maximum (every die rolls its top face) + flat mod.</summary>
public int Max(bool isCrit = false)
{
int dice = isCrit ? DiceCount * 2 : DiceCount;
return dice * DiceSides + FlatMod;
}
/// <summary>Theoretical minimum (every die rolls 1) + flat mod, clamped to 0.</summary>
public int Min(bool isCrit = false)
{
int dice = isCrit ? DiceCount * 2 : DiceCount;
return System.Math.Max(0, dice * 1 + FlatMod);
}
public override string ToString()
{
string mod = FlatMod == 0 ? "" : (FlatMod > 0 ? $"+{FlatMod}" : $"{FlatMod}");
return $"{DiceCount}d{DiceSides}{mod} {DamageType.ToString().ToLowerInvariant()}";
}
/// <summary>
/// Parses an expression like "1d6", "2d8+2", "1d4-1", "5" (flat 5),
/// or "0" (no damage). Whitespace is allowed. Throws on malformed input.
/// </summary>
public static DamageRoll Parse(string expr, DamageType damageType)
{
if (string.IsNullOrWhiteSpace(expr))
throw new System.ArgumentException("Damage expression is empty", nameof(expr));
string s = expr.Replace(" ", "").ToLowerInvariant();
int dIdx = s.IndexOf('d');
if (dIdx < 0)
{
// No dice — pure flat (e.g. "5" or "-1").
if (!int.TryParse(s, out int flat))
throw new System.FormatException($"Cannot parse damage '{expr}' as flat int.");
return new DamageRoll(0, 0, flat, damageType);
}
// Split into "<count>" "d" "<sides>[modifier]"
string countStr = s.Substring(0, dIdx);
if (countStr.Length == 0) countStr = "1"; // "d6" → 1d6
if (!int.TryParse(countStr, out int diceCount))
throw new System.FormatException($"Bad dice count in '{expr}'");
string rest = s.Substring(dIdx + 1);
int signIdx = -1;
for (int i = 0; i < rest.Length; i++)
{
if (rest[i] == '+' || rest[i] == '-') { signIdx = i; break; }
}
int sides;
int flatMod;
if (signIdx < 0)
{
if (!int.TryParse(rest, out sides))
throw new System.FormatException($"Bad dice sides in '{expr}'");
flatMod = 0;
}
else
{
if (!int.TryParse(rest.Substring(0, signIdx), out sides))
throw new System.FormatException($"Bad dice sides in '{expr}'");
if (!int.TryParse(rest.Substring(signIdx), out flatMod))
throw new System.FormatException($"Bad flat mod in '{expr}'");
}
if (diceCount < 0 || sides < 0)
throw new System.FormatException($"Negative dice count or sides in '{expr}'");
return new DamageRoll(diceCount, sides, flatMod, damageType);
}
}