Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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namespace Theriapolis.Core.Rules.Quests;
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/// <summary>
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/// Phase 6 M4 — runtime per-quest state. One instance per active or
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/// completed quest. The <see cref="QuestEngine"/> looks up the parent
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/// <see cref="Data.QuestDef"/> by id when ticking, so this struct stays
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/// small and serialises cleanly into the save layer.
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/// </summary>
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public sealed class QuestState
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{
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public string QuestId { get; init; } = "";
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public string CurrentStep { get; set; } = "";
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public QuestStatus Status { get; set; } = QuestStatus.Active;
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/// <summary>WorldClock seconds when the quest started.</summary>
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public long StartedAt { get; set; }
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/// <summary>WorldClock seconds when the current step entered.</summary>
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public long StepStartedAt { get; set; }
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/// <summary>Free-form journal entries the player can browse from QuestLog.</summary>
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public List<string> Journal { get; } = new();
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}
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public enum QuestStatus : byte
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{
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Active = 0,
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Completed = 1,
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Failed = 2,
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}
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