Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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namespace Theriapolis.Core.Rules.Stats;
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/// <summary>
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/// Body-size category from clades.md. Determines tactical-tile footprint,
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/// reach, equipment fit, and grappling rules.
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/// </summary>
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public enum SizeCategory : byte
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{
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Tiny = 0, // reserved; no Phase 5 species uses this
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Small = 1, // rabbit-folk, housecat-folk, ferret-folk
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Medium = 2, // fox-folk, deer-folk, ram-folk, leopard-folk, badger-folk, hare-folk
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MediumLarge = 3, // wolf-folk, elk-folk, lion-folk, wolverine-folk, coyote-folk
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Large = 4, // brown bear-folk, polar bear-folk, moose-folk, bull-folk, bison-folk
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Huge = 5, // reserved; no Phase 5 species uses this
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}
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public static class SizeExtensions
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{
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/// <summary>Tactical-tile footprint per side (1 = 1×1, 2 = 2×2).</summary>
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public static int FootprintTiles(this SizeCategory s) => s switch
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{
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SizeCategory.Tiny => 1,
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SizeCategory.Small => 1,
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SizeCategory.Medium => 1,
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SizeCategory.MediumLarge => 1, // counts as Large for grappling/carrying only
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SizeCategory.Large => 2,
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SizeCategory.Huge => 3,
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_ => throw new ArgumentOutOfRangeException(nameof(s)),
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};
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/// <summary>Default melee reach in tactical tiles (weapon-modifiable).</summary>
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public static int DefaultReachTiles(this SizeCategory s) => s switch
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{
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SizeCategory.Tiny => 1,
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SizeCategory.Small => 1,
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SizeCategory.Medium => 1,
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SizeCategory.MediumLarge => 1,
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SizeCategory.Large => 2,
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SizeCategory.Huge => 3,
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_ => throw new ArgumentOutOfRangeException(nameof(s)),
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};
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/// <summary>Carrying-capacity multiplier per equipment.md (Small ½×, Large 2×).</summary>
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public static float CarryCapacityMult(this SizeCategory s) => s switch
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{
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SizeCategory.Tiny => 0.25f,
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SizeCategory.Small => 0.5f,
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SizeCategory.Medium => 1.0f,
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SizeCategory.MediumLarge => 1.0f, // Medium frame, Large for grappling
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SizeCategory.Large => 2.0f,
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SizeCategory.Huge => 4.0f,
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_ => throw new ArgumentOutOfRangeException(nameof(s)),
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};
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/// <summary>Parses a snake_case JSON value (e.g. "medium_large") into a SizeCategory.</summary>
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public static SizeCategory FromJson(string? raw) => raw switch
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{
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"tiny" => SizeCategory.Tiny,
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"small" => SizeCategory.Small,
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"medium" => SizeCategory.Medium,
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"medium_large" => SizeCategory.MediumLarge,
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"large" => SizeCategory.Large,
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"huge" => SizeCategory.Huge,
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_ => throw new ArgumentException($"Unknown size category: '{raw}'"),
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};
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}
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