Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
+29
View File
@@ -0,0 +1,29 @@
using Theriapolis.Core.Util;
namespace Theriapolis.Core.World;
/// <summary>
/// A bridge where a road or rail polyline crosses a river.
/// Endpoints are in world-pixel space and follow the actual road polyline,
/// so the deck visually matches the road at the crossing regardless of meander.
/// </summary>
public readonly struct Bridge
{
public readonly Vec2 Start;
public readonly Vec2 End;
public readonly int RoadId;
public Bridge(Vec2 start, Vec2 end, int roadId)
{
Start = start;
End = end;
RoadId = roadId;
}
/// <summary>Center of the deck (midpoint of StartEnd).</summary>
public float WorldPixelX => (Start.X + End.X) * 0.5f;
public float WorldPixelY => (Start.Y + End.Y) * 0.5f;
/// <summary>Road direction angle (radians) from Start to End.</summary>
public float RoadAngle => MathF.Atan2(End.Y - Start.Y, End.X - Start.X);
}