Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using Theriapolis.Core.Data;
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using Theriapolis.Core.Util;
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namespace Theriapolis.Core.World.Generation;
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/// <summary>
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/// Accumulating context passed through the world-generation pipeline.
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/// Holds the WorldState under construction, per-subsystem RNG streams, and a logger.
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/// </summary>
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public sealed class WorldGenContext
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{
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public WorldState World { get; }
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/// <summary>Named RNG sub-streams, keyed by the subsystem constant name.</summary>
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public Dictionary<string, SeededRng> Rngs { get; } = new();
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/// <summary>Directory that holds macro_template.json, biomes.json, etc.</summary>
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public string DataDirectory { get; init; } = "";
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/// <summary>Called after each stage completes: (stageName, progressFraction 0–1).</summary>
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public Action<string, float>? ProgressCallback { get; set; }
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/// <summary>Simple diagnostic log sink.</summary>
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public Action<string>? Log { get; set; }
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public WorldGenContext(ulong seed, string dataDirectory)
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{
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World = new WorldState { WorldSeed = seed };
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DataDirectory = dataDirectory;
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}
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public void ReportProgress(string stageName, float fraction)
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=> ProgressCallback?.Invoke(stageName, Math.Clamp(fraction, 0f, 1f));
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public void LogMessage(string msg)
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=> Log?.Invoke(msg);
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}
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