Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Theriapolis.Game.Rendering;
/// <summary>
/// Common interface for world-map and tactical renderers.
/// Both share the same Camera2D and render the same polyline data.
/// </summary>
public interface IMapView
{
void Draw(SpriteBatch spriteBatch, Camera2D camera, GameTime gameTime);
}