Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Theriapolis.Game.Rendering;
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/// <summary>
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/// Common interface for world-map and tactical renderers.
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/// Both share the same Camera2D and render the same polyline data.
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/// </summary>
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public interface IMapView
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{
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void Draw(SpriteBatch spriteBatch, Camera2D camera, GameTime gameTime);
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}
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