Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<RootNamespace>Theriapolis.Game</RootNamespace>
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<AssemblyName>Theriapolis.Game</AssemblyName>
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<LangVersion>12</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
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<PackageReference Include="Myra" Version="0.9.470" />
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<PackageReference Include="FontStashSharp.MonoGame" Version="1.3.9" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Theriapolis.Core\Theriapolis.Core.csproj" />
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</ItemGroup>
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</Project>
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