Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using Theriapolis.Core.Data;
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using Theriapolis.Core.Entities;
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using Theriapolis.Core.Tactical;
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using Theriapolis.Core.Util;
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using Xunit;
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namespace Theriapolis.Tests.Entities;
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public sealed class NpcActorTests
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{
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private readonly ContentResolver _content = new(new ContentLoader(TestHelpers.DataDirectory));
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[Fact]
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public void Construct_AssignsHpAndAllegianceFromTemplate()
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{
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var t = _content.Npcs.Templates.First(x => x.Id == "wolf");
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var npc = new NpcActor(t);
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Assert.Equal(t.Hp, npc.CurrentHp);
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Assert.Equal(t.Hp, npc.MaxHp);
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Assert.Equal(Theriapolis.Core.Rules.Character.Allegiance.Hostile, npc.Allegiance);
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Assert.Equal("wild_animal", npc.BehaviorId);
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Assert.True(npc.IsAlive);
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}
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[Fact]
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public void IsAlive_FalseAtZeroHp()
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{
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var npc = new NpcActor(_content.Npcs.Templates.First(x => x.Id == "wolf"));
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npc.CurrentHp = 0;
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Assert.False(npc.IsAlive);
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}
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[Fact]
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public void ActorManager_SpawnNpc_GivesUniqueIdsAndTracksSource()
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{
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var mgr = new ActorManager();
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mgr.SpawnPlayer(new Vec2(0, 0));
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var t = _content.Npcs.Templates.First(x => x.Id == "wolf");
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var coord = new ChunkCoord(3, 4);
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var npc1 = mgr.SpawnNpc(t, new Vec2(10, 10), coord, sourceSpawnIndex: 0);
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var npc2 = mgr.SpawnNpc(t, new Vec2(11, 10), coord, sourceSpawnIndex: 1);
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Assert.NotEqual(npc1.Id, npc2.Id);
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Assert.Equal(2, mgr.Npcs.Count());
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Assert.Same(npc1, mgr.FindNpcBySource(coord, 0));
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Assert.Same(npc2, mgr.FindNpcBySource(coord, 1));
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}
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[Fact]
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public void ActorManager_RemoveActor_CleansUp()
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{
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var mgr = new ActorManager();
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var t = _content.Npcs.Templates.First(x => x.Id == "wolf");
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var npc = mgr.SpawnNpc(t, new Vec2(0, 0));
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Assert.True(mgr.RemoveActor(npc.Id));
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Assert.Empty(mgr.Npcs);
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Assert.False(mgr.RemoveActor(npc.Id));
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}
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}
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