Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
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using Theriapolis.Core.Data;
using Theriapolis.Core.Entities;
using Theriapolis.Core.Tactical;
using Theriapolis.Core.Util;
using Xunit;
namespace Theriapolis.Tests.Entities;
public sealed class NpcActorTests
{
private readonly ContentResolver _content = new(new ContentLoader(TestHelpers.DataDirectory));
[Fact]
public void Construct_AssignsHpAndAllegianceFromTemplate()
{
var t = _content.Npcs.Templates.First(x => x.Id == "wolf");
var npc = new NpcActor(t);
Assert.Equal(t.Hp, npc.CurrentHp);
Assert.Equal(t.Hp, npc.MaxHp);
Assert.Equal(Theriapolis.Core.Rules.Character.Allegiance.Hostile, npc.Allegiance);
Assert.Equal("wild_animal", npc.BehaviorId);
Assert.True(npc.IsAlive);
}
[Fact]
public void IsAlive_FalseAtZeroHp()
{
var npc = new NpcActor(_content.Npcs.Templates.First(x => x.Id == "wolf"));
npc.CurrentHp = 0;
Assert.False(npc.IsAlive);
}
[Fact]
public void ActorManager_SpawnNpc_GivesUniqueIdsAndTracksSource()
{
var mgr = new ActorManager();
mgr.SpawnPlayer(new Vec2(0, 0));
var t = _content.Npcs.Templates.First(x => x.Id == "wolf");
var coord = new ChunkCoord(3, 4);
var npc1 = mgr.SpawnNpc(t, new Vec2(10, 10), coord, sourceSpawnIndex: 0);
var npc2 = mgr.SpawnNpc(t, new Vec2(11, 10), coord, sourceSpawnIndex: 1);
Assert.NotEqual(npc1.Id, npc2.Id);
Assert.Equal(2, mgr.Npcs.Count());
Assert.Same(npc1, mgr.FindNpcBySource(coord, 0));
Assert.Same(npc2, mgr.FindNpcBySource(coord, 1));
}
[Fact]
public void ActorManager_RemoveActor_CleansUp()
{
var mgr = new ActorManager();
var t = _content.Npcs.Templates.First(x => x.Id == "wolf");
var npc = mgr.SpawnNpc(t, new Vec2(0, 0));
Assert.True(mgr.RemoveActor(npc.Id));
Assert.Empty(mgr.Npcs);
Assert.False(mgr.RemoveActor(npc.Id));
}
}