Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using Theriapolis.Core;
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using Theriapolis.Core.Persistence;
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using Xunit;
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namespace Theriapolis.Tests.Persistence;
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/// <summary>
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/// Phase 5 M2 refuses Phase-4 saves rather than auto-instantiating a default
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/// Character. Verified via <see cref="SaveCodec.IsCompatible"/> +
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/// <see cref="SaveCodec.IncompatibilityReason"/>.
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/// </summary>
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public sealed class V4ToV5MigrationTests
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{
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[Fact]
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public void V4Header_IsRejectedAsIncompatible()
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{
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var header = new SaveHeader { Version = 4 };
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Assert.False(SaveCodec.IsCompatible(header));
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Assert.NotEmpty(SaveCodec.IncompatibilityReason(header));
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}
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[Fact]
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public void V5Header_IsCompatible()
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{
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var header = new SaveHeader { Version = 5 };
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Assert.True(SaveCodec.IsCompatible(header));
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Assert.Empty(SaveCodec.IncompatibilityReason(header));
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}
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[Fact]
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public void NewSaveHeader_AutoSetsCurrentSchemaVersion()
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{
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var header = new SaveHeader();
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Assert.Equal(C.SAVE_SCHEMA_VERSION, header.Version);
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Assert.True(header.Version >= C.SAVE_SCHEMA_MIN_VERSION);
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}
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[Fact]
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public void IncompatibilityReason_MentionsVersionInformation()
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{
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var header = new SaveHeader { Version = 3 };
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var reason = SaveCodec.IncompatibilityReason(header);
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Assert.Contains("v3", reason);
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Assert.Contains("v" + C.SAVE_SCHEMA_MIN_VERSION, reason);
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}
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}
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