Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using Theriapolis.Core;
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using Theriapolis.Core.Persistence;
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using Theriapolis.Core.Persistence.SaveMigrations;
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using Xunit;
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namespace Theriapolis.Tests.Persistence;
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/// <summary>
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/// Phase 6.5 M0 — additive V6→V7 migration. Every v6 field carries over
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/// unchanged; the new <see cref="PlayerCharacterState.SubclassId"/>,
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/// <see cref="PlayerCharacterState.LearnedFeatureIds"/>, and
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/// <see cref="PlayerCharacterState.LevelUpHistory"/> default-initialise
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/// to empty values.
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/// </summary>
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public sealed class V6ToV7MigrationTests
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{
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[Fact]
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public void V6Header_IsAcceptedByMigration()
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{
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var header = new SaveHeader { Version = 6 };
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Assert.True(SaveCodec.IsCompatible(header),
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"v6 must remain readable post-Phase-6.5 (MIN_VERSION = 5).");
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var body = new SaveBody();
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bool ok = Migrations.MigrateUp(header, body);
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Assert.True(ok);
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Assert.Equal(C.SAVE_SCHEMA_VERSION, header.Version);
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}
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[Fact]
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public void V6SaveBody_AfterMigration_HasFreshLevelUpFields()
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{
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var header = new SaveHeader { Version = 6 };
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var body = new SaveBody
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{
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Player = new() { Name = "Wanderer", PositionX = 10, PositionY = 10 },
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PlayerCharacter = new()
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{
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CladeId = "canidae", SpeciesId = "wolf",
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ClassId = "fangsworn", BackgroundId = "pack_raised",
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STR = 15, DEX = 12, CON = 13, INT = 10, WIS = 13, CHA = 8,
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Level = 1, Xp = 0, MaxHp = 11, CurrentHp = 11,
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},
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};
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bool ok = Migrations.MigrateUp(header, body);
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Assert.True(ok);
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Assert.Equal(C.SAVE_SCHEMA_VERSION, header.Version);
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// Existing fields untouched.
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Assert.Equal("Wanderer", body.Player.Name);
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Assert.Equal(1, body.PlayerCharacter!.Level);
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// New v7 fields default-initialised to empty.
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Assert.Equal("", body.PlayerCharacter.SubclassId);
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Assert.Empty(body.PlayerCharacter.LearnedFeatureIds);
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Assert.Empty(body.PlayerCharacter.LevelUpHistory);
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}
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[Fact]
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public void NewSaveHeader_DefaultsToCurrentSchemaVersion()
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{
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// Phase 7 M0 bumped SAVE_SCHEMA_VERSION to 8; the old test
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// hardcoded 7. This version-of-record test is an early-warning
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// that future bumps remember to add a chained migration entry.
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var header = new SaveHeader();
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Assert.Equal(C.SAVE_SCHEMA_VERSION, header.Version);
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Assert.True(header.Version >= 7,
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"Schema version must not regress below the v7 floor introduced in Phase 6.5.");
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}
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}
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