Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
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using Theriapolis.Core;
using Theriapolis.Core.Persistence;
using Theriapolis.Core.Persistence.SaveMigrations;
using Xunit;
namespace Theriapolis.Tests.Persistence;
/// <summary>
/// Phase 7 M0 — additive V7→V8 migration. Phase-6.5 saves continue to
/// load post-Phase-7; the new <see cref="SaveBody"/> sections (anchors,
/// building deltas, dungeon state) default-initialise to empty, which
/// correctly represents "no anchors persisted, no buildings modified,
/// no dungeons visited" — the truth for any pre-Phase-7 save.
/// </summary>
public sealed class V7ToV8MigrationTests
{
[Fact]
public void V7Header_IsAcceptedByMigration()
{
var header = new SaveHeader { Version = 7 };
Assert.True(SaveCodec.IsCompatible(header),
"v7 must remain readable post-Phase-7 (MIN_VERSION = 5; v7 is one bump back).");
var body = new SaveBody();
bool ok = Migrations.MigrateUp(header, body);
Assert.True(ok);
Assert.Equal(C.SAVE_SCHEMA_VERSION, header.Version);
}
[Fact]
public void V6Header_ChainsThroughV7ToV8()
{
// v6 → v7 → v8 chain: a Phase-6 save should still load with two
// additive migrations applied in order.
var header = new SaveHeader { Version = 6 };
Assert.True(SaveCodec.IsCompatible(header));
var body = new SaveBody();
bool ok = Migrations.MigrateUp(header, body);
Assert.True(ok);
Assert.Equal(C.SAVE_SCHEMA_VERSION, header.Version);
}
[Fact]
public void V7SaveBody_AfterMigration_PreservesPhase65Fields()
{
var header = new SaveHeader { Version = 7 };
var body = new SaveBody
{
Player = new() { Name = "Wanderer", PositionX = 10, PositionY = 10 },
PlayerCharacter = new()
{
CladeId = "canidae", SpeciesId = "wolf",
ClassId = "fangsworn", BackgroundId = "pack_raised",
STR = 15, DEX = 12, CON = 13, INT = 10, WIS = 13, CHA = 8,
Level = 3, Xp = 950, MaxHp = 28, CurrentHp = 28,
SubclassId = "pack_forged",
LearnedFeatureIds = new[] { "packmates_howl" },
},
};
bool ok = Migrations.MigrateUp(header, body);
Assert.True(ok);
Assert.Equal(C.SAVE_SCHEMA_VERSION, header.Version);
// Phase 6.5 fields untouched.
Assert.Equal(3, body.PlayerCharacter!.Level);
Assert.Equal("pack_forged", body.PlayerCharacter.SubclassId);
Assert.Contains("packmates_howl", body.PlayerCharacter.LearnedFeatureIds);
}
}