Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using Theriapolis.Core.Rules.Stats;
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using Xunit;
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namespace Theriapolis.Tests.Rules;
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public sealed class ProficiencyBonusTests
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{
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[Theory]
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[InlineData(1, 2)]
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[InlineData(2, 2)]
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[InlineData(3, 2)]
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[InlineData(4, 2)]
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[InlineData(5, 3)]
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[InlineData(6, 3)]
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[InlineData(8, 3)]
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[InlineData(9, 4)]
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[InlineData(12, 4)]
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[InlineData(13, 5)]
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[InlineData(16, 5)]
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[InlineData(17, 6)]
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[InlineData(20, 6)]
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public void ForLevel_MatchesD20Table(int level, int expected)
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{
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Assert.Equal(expected, ProficiencyBonus.ForLevel(level));
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}
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[Theory]
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[InlineData(0)]
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[InlineData(-1)]
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[InlineData(21)]
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[InlineData(100)]
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public void ForLevel_OutOfRange_Throws(int level)
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{
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Assert.Throws<ArgumentOutOfRangeException>(() => ProficiencyBonus.ForLevel(level));
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}
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}
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