Initial commit: Theriapolis baseline at port/godot branch point

Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-04-30 20:40:51 -07:00
commit b451f83174
525 changed files with 75786 additions and 0 deletions
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using Theriapolis.Core.World;
using Theriapolis.Core.World.Settlements;
using Xunit;
namespace Theriapolis.Tests.Settlements;
/// <summary>
/// Phase 6 M1 — AnchorRegistry semantics.
/// </summary>
public sealed class AnchorRegistryTests
{
[Fact]
public void Anchor_RegistersAndResolves()
{
var r = new AnchorRegistry();
r.RegisterAnchor(NarrativeAnchor.Millhaven, settlementId: 42);
Assert.Equal(42, r.ResolveAnchor("anchor:millhaven"));
}
[Fact]
public void Anchor_LookupIsCaseInsensitive()
{
var r = new AnchorRegistry();
r.RegisterAnchor(NarrativeAnchor.Millhaven, settlementId: 42);
Assert.Equal(42, r.ResolveAnchor("ANCHOR:MILLHAVEN"));
Assert.Equal(42, r.ResolveAnchor("anchor:Millhaven"));
}
[Fact]
public void UnregisteredAnchor_ReturnsNull()
{
var r = new AnchorRegistry();
Assert.Null(r.ResolveAnchor("anchor:doesnotexist"));
}
[Fact]
public void NamedRole_RegistersAndResolves()
{
var r = new AnchorRegistry();
r.RegisterRole("millhaven.innkeeper", npcId: 777);
Assert.Equal(777, r.ResolveRole("role:millhaven.innkeeper"));
}
[Fact]
public void GenericRoleTag_DoesNotRegister()
{
// A bare role tag without a "settlement.role" qualifier shouldn't
// be globally addressable — there are many generic innkeepers.
var r = new AnchorRegistry();
r.RegisterRole("innkeeper", npcId: 5);
Assert.Null(r.ResolveRole("role:innkeeper"));
}
[Fact]
public void UnregisterRole_RemovesEntry()
{
var r = new AnchorRegistry();
r.RegisterRole("millhaven.innkeeper", npcId: 5);
r.UnregisterRole("millhaven.innkeeper");
Assert.Null(r.ResolveRole("role:millhaven.innkeeper"));
}
[Fact]
public void Clear_DropsAllEntries()
{
var r = new AnchorRegistry();
r.RegisterAnchor(NarrativeAnchor.Millhaven, 1);
r.RegisterRole("millhaven.innkeeper", 5);
r.Clear();
Assert.Null(r.ResolveAnchor("anchor:millhaven"));
Assert.Null(r.ResolveRole("role:millhaven.innkeeper"));
Assert.Empty(r.AllAnchors);
Assert.Empty(r.AllRoles);
}
}