Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<RootNamespace>Theriapolis.Tests</RootNamespace>
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<LangVersion>12</LangVersion>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="xunit" Version="2.6.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.5.4">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Theriapolis.Core\Theriapolis.Core.csproj" />
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</ItemGroup>
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<!-- Copy content data files so tests can load macro_template.json and biomes.json -->
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<ItemGroup>
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<Content Include="..\Content\Data\**\*"
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Link="Data\%(RecursiveDir)%(Filename)%(Extension)"
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CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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