Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,107 @@
|
||||
using Theriapolis.Core;
|
||||
using Theriapolis.Core.World;
|
||||
using Theriapolis.Core.World.Generation;
|
||||
using Xunit;
|
||||
|
||||
namespace Theriapolis.Tests.Worldgen;
|
||||
|
||||
/// <summary>
|
||||
/// Macro-template elevation and moisture constraints must hold after generation.
|
||||
/// Tests from the Phase 1 acceptance criteria.
|
||||
/// </summary>
|
||||
public sealed class MacroConstraintTests : IClassFixture<WorldCache>
|
||||
{
|
||||
private const ulong TestSeed = 0xCAFEBABEUL;
|
||||
private readonly WorldCache _cache;
|
||||
|
||||
public MacroConstraintTests(WorldCache cache) => _cache = cache;
|
||||
|
||||
[Fact]
|
||||
public void Mountain_Cells_HaveElevation_AboveFloor()
|
||||
{
|
||||
var ctx = _cache.Get(TestSeed);
|
||||
int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
|
||||
int violations = 0;
|
||||
|
||||
for (int ty = 0; ty < H; ty += 4)
|
||||
for (int tx = 0; tx < W; tx += 4)
|
||||
{
|
||||
ref var tile = ref ctx.World.TileAt(tx, ty);
|
||||
var cell = ctx.World.MacroCellForTile(tile);
|
||||
// Skip ocean tiles — they're forced below sea level regardless of macro constraint
|
||||
if (tile.Biome == BiomeId.Ocean) continue;
|
||||
if (cell.BiomeType.Contains("mountain", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (tile.Elevation < cell.ElevationFloor - 0.05f) // 5% tolerance for blending
|
||||
violations++;
|
||||
}
|
||||
}
|
||||
Assert.Equal(0, violations);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Grassland_Cells_HaveElevation_BelowCeiling()
|
||||
{
|
||||
var ctx = _cache.Get(TestSeed);
|
||||
int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
|
||||
int violations = 0;
|
||||
|
||||
for (int ty = 0; ty < H; ty += 4)
|
||||
for (int tx = 0; tx < W; tx += 4)
|
||||
{
|
||||
ref var tile = ref ctx.World.TileAt(tx, ty);
|
||||
if (tile.Biome == BiomeId.Ocean) continue;
|
||||
var cell = ctx.World.MacroCellForTile(tile);
|
||||
if (cell.BiomeType.Contains("grassland", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (tile.Elevation > cell.ElevationCeiling + 0.05f)
|
||||
violations++;
|
||||
}
|
||||
}
|
||||
Assert.Equal(0, violations);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tundra_Cells_HaveMoisture_BelowCeiling()
|
||||
{
|
||||
var ctx = _cache.Get(TestSeed);
|
||||
int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
|
||||
int violations = 0;
|
||||
|
||||
for (int ty = 0; ty < H; ty += 4)
|
||||
for (int tx = 0; tx < W; tx += 4)
|
||||
{
|
||||
ref var tile = ref ctx.World.TileAt(tx, ty);
|
||||
if (tile.Biome == BiomeId.Ocean) continue;
|
||||
var cell = ctx.World.MacroCellForTile(tile);
|
||||
if (cell.BiomeType.Contains("tundra", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (tile.Moisture > cell.MoistureCeiling + 0.05f)
|
||||
violations++;
|
||||
}
|
||||
}
|
||||
Assert.Equal(0, violations);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Subtropical_Cells_HaveMoisture_AboveFloor()
|
||||
{
|
||||
var ctx = _cache.Get(TestSeed);
|
||||
int W = C.WORLD_WIDTH_TILES, H = C.WORLD_HEIGHT_TILES;
|
||||
int violations = 0;
|
||||
|
||||
for (int ty = 0; ty < H; ty += 4)
|
||||
for (int tx = 0; tx < W; tx += 4)
|
||||
{
|
||||
ref var tile = ref ctx.World.TileAt(tx, ty);
|
||||
if (tile.Biome == BiomeId.Ocean) continue;
|
||||
var cell = ctx.World.MacroCellForTile(tile);
|
||||
if (cell.BiomeType.Contains("subtropical", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (tile.Moisture < cell.MoistureFloor - 0.05f)
|
||||
violations++;
|
||||
}
|
||||
}
|
||||
Assert.Equal(0, violations);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user