Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
using Theriapolis.Core.Data;
|
||||
|
||||
namespace Theriapolis.Tools.Commands;
|
||||
|
||||
/// <summary>
|
||||
/// Phase 6 M3 — dialogue-validate. Loads every <c>dialogues/*.json</c>
|
||||
/// through <see cref="ContentLoader.LoadDialogues"/> (which already
|
||||
/// validates structure + references) and prints a per-tree summary.
|
||||
/// CI gate: exits non-zero on any validation error.
|
||||
///
|
||||
/// Usage:
|
||||
/// dotnet run --project Theriapolis.Tools -- dialogue-validate
|
||||
/// dotnet run --project Theriapolis.Tools -- dialogue-validate --data-dir ./Content/Data
|
||||
/// </summary>
|
||||
public static class DialogueValidate
|
||||
{
|
||||
public static int Run(string[] args)
|
||||
{
|
||||
string dataDir = "./Content/Data";
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i] == "--data-dir" && i + 1 < args.Length)
|
||||
{
|
||||
dataDir = args[i + 1];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine($"Validating dialogues in: {dataDir}");
|
||||
var loader = new ContentLoader(dataDir);
|
||||
DialogueDef[] defs;
|
||||
try
|
||||
{
|
||||
// Load items for cross-reference (give_item / has_item).
|
||||
var items = loader.LoadItems();
|
||||
defs = loader.LoadDialogues(items);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine($" ✗ {ex.Message}");
|
||||
return 1;
|
||||
}
|
||||
|
||||
Console.WriteLine($" ✓ {defs.Length} dialogue tree(s) loaded.");
|
||||
foreach (var d in defs.OrderBy(d => d.Id, StringComparer.Ordinal))
|
||||
{
|
||||
int totalOptions = d.Nodes.Sum(n => n.Options.Length);
|
||||
int skillChecks = d.Nodes.Sum(n => n.Options.Count(o => o.SkillCheck is not null));
|
||||
Console.WriteLine($" [{d.Id}] root='{d.Root}' nodes={d.Nodes.Length} options={totalOptions} skill_checks={skillChecks}");
|
||||
|
||||
// Reachability: BFS from root over options.next + next_on_*.
|
||||
var reachable = new HashSet<string>(StringComparer.OrdinalIgnoreCase) { d.Root };
|
||||
var queue = new Queue<string>();
|
||||
queue.Enqueue(d.Root);
|
||||
var nodesById = d.Nodes.ToDictionary(n => n.Id, StringComparer.OrdinalIgnoreCase);
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
var cur = queue.Dequeue();
|
||||
if (!nodesById.TryGetValue(cur, out var node)) continue;
|
||||
foreach (var opt in node.Options)
|
||||
{
|
||||
foreach (var n in new[] { opt.Next, opt.NextOnSuccess, opt.NextOnFailure })
|
||||
{
|
||||
if (string.IsNullOrEmpty(n) || string.Equals(n, "<end>", StringComparison.OrdinalIgnoreCase)) continue;
|
||||
if (reachable.Add(n)) queue.Enqueue(n);
|
||||
}
|
||||
}
|
||||
}
|
||||
int unreachable = d.Nodes.Length - reachable.Count;
|
||||
if (unreachable > 0)
|
||||
{
|
||||
Console.Error.WriteLine($" ✗ {unreachable} unreachable node(s) in '{d.Id}': "
|
||||
+ string.Join(", ", d.Nodes.Where(n => !reachable.Contains(n.Id)).Select(n => n.Id)));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("All dialogue trees valid.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user