M6.6: StepReview signing + hybrid math revision

- New Step VIII (Review): name input and Confirm button that
  saves the finalized character to user://character.tres.
- Hybrid lineage rules simplified per project decision: drop
  the "no-stack on overlap, take +1 free elsewhere" rule from
  theriapolis-rpg-clades.md. Hybrids now pick one ability mod
  from each parent clade and they sum if they overlap.
  Removes HybridFreeAbility, the free-bonus picker row, and the
  overlap special case from AbilityCalc + WizardValidation.
- StepClade bonus rows now mutate in place (sync ButtonPressed)
  instead of tearing down on every Refresh — the old path freed
  the very button mid-Pressed-signal, leaving stale buttons next
  to the new ones.
- StepSkills drops the redundant "Calling: X · History: Y" meta
  line; both are already shown in the Aside summary.
- Aside hybrid section adds dual-species traits and the
  universal-hybrid detriment pills.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-05-03 20:51:55 -07:00
parent 0e5d4b7425
commit bb986d49f9
8 changed files with 364 additions and 31 deletions
+17 -6
View File
@@ -38,6 +38,15 @@ public partial class CharacterDraft : Resource
/// <summary>"sire" or "dam" — which parent the PC presents as.</summary>
[Export] public string DominantParent { get; set; } = "sire";
// Per theriapolis-rpg-clades.md "Building a Hybrid", simplified:
// hybrids take ONE ability modifier from each parent Clade. The
// original no-stack rule (take +1 + free elsewhere on overlap) was
// dropped — overlapping picks just sum.
/// <summary>Ability key picked from sire's clade mods (e.g. "STR").</summary>
[Export] public string SireChosenAbility { get; set; } = "";
/// <summary>Ability key picked from dam's clade mods.</summary>
[Export] public string DamChosenAbility { get; set; } = "";
/// <summary>
/// Resolves the "active" clade for downstream steps (Class / Subclass
/// / Background). Purebred uses <see cref="CladeId"/>; hybrids use
@@ -106,12 +115,14 @@ public partial class CharacterDraft : Resource
case "stat_assign": StatAssign = (Godot.Collections.Dictionary)patch[key]; break;
case "chosen_skills": ChosenSkills = (Godot.Collections.Array<string>)patch[key]; break;
case "character_name": CharacterName = (string)patch[key]; break;
case "is_hybrid": IsHybrid = (bool)patch[key]; break;
case "sire_clade_id": SireCladeId = (string)patch[key]; break;
case "sire_species_id": SireSpeciesId = (string)patch[key]; break;
case "dam_clade_id": DamCladeId = (string)patch[key]; break;
case "dam_species_id": DamSpeciesId = (string)patch[key]; break;
case "dominant_parent": DominantParent = (string)patch[key]; break;
case "is_hybrid": IsHybrid = (bool)patch[key]; break;
case "sire_clade_id": SireCladeId = (string)patch[key]; break;
case "sire_species_id": SireSpeciesId = (string)patch[key]; break;
case "dam_clade_id": DamCladeId = (string)patch[key]; break;
case "dam_species_id": DamSpeciesId = (string)patch[key]; break;
case "dominant_parent": DominantParent = (string)patch[key]; break;
case "sire_chosen_ability": SireChosenAbility = (string)patch[key]; break;
case "dam_chosen_ability": DamChosenAbility = (string)patch[key]; break;
default:
GD.PushWarning($"[CharacterDraft] unknown patch key: {k}");
break;