M6.13: Sex picker + species variant schema
Adds character Sex (male/female) as a top-level CharacterDraft field
required for every character, and species variants as a layer on top
of the base species record. Two variant axes:
- "sex": auto-resolves from CharacterDraft.Sex for purebreds; for
hybrids, pinned by parent role (sire = male, dam = female)
by definition. No picker needed beyond Step 0.
- "lineage": explicit per-species pick (Ram-Folk's sheep/goat). Has
its own picker on Step 1 (purebred path under the grid;
hybrid path embedded into the per-parent pick column).
Schema (Theriapolis.Core/Data):
- SpeciesDef gains VariantAxis (string) and Variants (array of
SpeciesVariantDef { Id, Name, Traits, Detriments }).
- JSON content not yet populated — that's M6.14.
CharacterDraft adds:
- Sex (required by Step 0 validation)
- SpeciesVariant / SireSpeciesVariant / DamSpeciesVariant
- ResolveVariantId(species, role) that returns the active variant
id for a given context — used by Aside to layer variant traits
onto the base species traits.
Step 0 (StepClade): sex picker row above the hybrid toggle. Two
toggle buttons radio-style.
Step 1 (StepSpecies): purebred path renders a lineage picker below
the grid when the picked species has VariantAxis == "lineage";
hybrid path embeds a lineage picker at the top of each parent's
pick column. Hover popovers summarise each variant's contents.
Validation: Sex is required at Step 0. Lineage variant required at
Step 1 for any picked species (purebred or per-hybrid-parent) with
VariantAxis == "lineage".
Aside: AddVariantContent layers the resolved variant's extra
traits/detriments onto the base species rendering, for both purebred
and hybrid paths.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -28,6 +28,23 @@ public partial class CharacterDraft : Resource
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[Export] public string SubclassId { get; set; } = "";
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[Export] public string BackgroundId { get; set; } = "";
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/// <summary>"male" or "female". Required for every character. For
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/// purebreds with sex-axis variants (Elk, Lion), drives variant
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/// resolution. For hybrids, sire variant always resolves to "male"
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/// and dam variant to "female" by parent-role definition — the
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/// character's own Sex remains an identity field.</summary>
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[Export] public string Sex { get; set; } = "";
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/// <summary>Lineage-axis variant id picked for the purebred species
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/// (e.g. "sheep" or "goat" for Ram-Folk). Empty if the picked species
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/// has no lineage variant.</summary>
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[Export] public string SpeciesVariant { get; set; } = "";
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/// <summary>Hybrid: lineage-axis variant for sire's species.</summary>
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[Export] public string SireSpeciesVariant { get; set; } = "";
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/// <summary>Hybrid: lineage-axis variant for dam's species.</summary>
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[Export] public string DamSpeciesVariant { get; set; } = "";
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// ── Phase 6.5 hybrid origin ────────────────────────────────────────
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/// <summary>True when the PC is a hybrid (two parent lineages).</summary>
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[Export] public bool IsHybrid { get; set; }
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@@ -67,6 +84,36 @@ public partial class CharacterDraft : Resource
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public int CladeTraitLimit(string lineage) =>
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lineage == DominantParent ? 2 : 1;
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/// <summary>
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/// Resolves the active variant id for a species. <paramref name="role"/>
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/// is "" for purebred, "sire" or "dam" for hybrid lineages. Returns
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/// empty when the species has no variants or the relevant pick/sex is
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/// missing.
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/// </summary>
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public string ResolveVariantId(Theriapolis.Core.Data.SpeciesDef? species, string role)
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{
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if (species is null || string.IsNullOrEmpty(species.VariantAxis)) return "";
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return species.VariantAxis switch
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{
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// Sex-axis: purebred uses character Sex; hybrid lineages are
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// pinned by parent role (sire = male, dam = female).
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"sex" => role switch
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{
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"sire" => "male",
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"dam" => "female",
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_ => Sex,
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},
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// Lineage-axis: explicit per-species pick.
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"lineage" => role switch
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{
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"sire" => SireSpeciesVariant,
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"dam" => DamSpeciesVariant,
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_ => SpeciesVariant,
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},
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_ => "",
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};
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}
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/// <summary>
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/// Resolves the "active" clade for downstream steps (Class / Subclass
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/// / Background). Purebred uses <see cref="CladeId"/>; hybrids use
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@@ -149,6 +196,10 @@ public partial class CharacterDraft : Resource
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case "dam_chosen_species_trait": DamChosenSpeciesTrait = (string)patch[key]; break;
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case "sire_chosen_species_detriment":SireChosenSpeciesDetriment = (string)patch[key]; break;
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case "dam_chosen_species_detriment": DamChosenSpeciesDetriment = (string)patch[key]; break;
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case "sex": Sex = (string)patch[key]; break;
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case "species_variant": SpeciesVariant = (string)patch[key]; break;
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case "sire_species_variant": SireSpeciesVariant = (string)patch[key]; break;
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case "dam_species_variant": DamSpeciesVariant = (string)patch[key]; break;
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default:
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GD.PushWarning($"[CharacterDraft] unknown patch key: {k}");
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break;
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