M6.7: Parchment theme pass
Lights up the M5 codex design system across the wizard. Default palette swaps from dark leather to aged-parchment cream with sealing-wax red selection emphasis, matching the React prototype's default theme variant. CodexTheme.Build() is applied at the wizard root so every step + Aside + popover cascades through it. Theme additions: - Parchment palette in CodexPalette (Dark retained as alt) - Type variations registered for Card, CodexPopover, Pill, PillDetriment, AbilityToken, AbilitySlot, SkillRow — without SetTypeVariation, panel-stylebox lookup falls through to Godot's default dark slate, which is what was happening to every bare PanelContainer before this pass. - panel_hover stylebox on Card (gild border) wired via CodexCard's MouseEntered/Exited helper; panel_selected bumped to 3px seal-red border + soft shadow so selection reads at a glance. Card selection refactor: - Replaced the warm-cream Modulate hint on cards with stylebox swaps via the new CodexCard.SetSelected helper. The Modulate approach was a no-op on cream-on-cream parchment; the stylebox swap looks the same on either palette. - Step intros + Aside section headers now use the existing Eyebrow / H2 / H3 / CardName / CardMeta / CardBody label variations. - Confirm button on Step VIII uses the PrimaryButton variation. Popover + chip behaviour: - PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all pass through. Adjacent chips fire reliably even when the previous popover overlaps them spatially. - Dropped the 80ms grace timer; chip MouseExited closes immediately. - TraitChip MouseFilter Stop → Pass so clicks bubble up to the parent card's GuiInput (selecting the card). Misc: - Wizard._Ready inserts a backing Panel so the parchment Bg fills the canvas — Wizard root is a plain Control, which paints nothing. - CodexTheme font lookup tries Cormorant-Medium before -Regular and globalizes res://Fonts/ for runtime FontFile load (the previous fallback used ContentPaths which points at a sibling data tree). - StepStats final-score Label rendered at font_size 22 to match the AbilityToken die. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -75,6 +75,7 @@ public partial class Aside : MarginContainer
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{
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Text = name,
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HorizontalAlignment = HorizontalAlignment.Center,
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ThemeTypeVariation = "H3",
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});
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_content.AddChild(new HSeparator());
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}
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@@ -143,6 +144,7 @@ public partial class Aside : MarginContainer
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{
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Text = label,
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HorizontalAlignment = HorizontalAlignment.Center,
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ThemeTypeVariation = "Eyebrow",
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});
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col.AddChild(new HSeparator());
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return col;
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@@ -155,8 +157,7 @@ public partial class Aside : MarginContainer
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// Smaller font on the label tag — keeps the row compact in the
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// narrow side rail.
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var lbl = new Label { Text = label.ToUpperInvariant() };
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lbl.AddThemeFontSizeOverride("font_size", 11);
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var lbl = new Label { Text = label.ToUpperInvariant(), ThemeTypeVariation = "Eyebrow" };
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v.AddChild(lbl);
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// Autowrap on the value so long names ("Hybrid Underground")
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@@ -176,7 +177,7 @@ public partial class Aside : MarginContainer
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private void BuildAttributes()
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{
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_content.AddChild(new Label { Text = "ATTRIBUTES" });
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_content.AddChild(new Label { Text = "ATTRIBUTES", ThemeTypeVariation = "Eyebrow" });
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// Self-contained sub-panel so the attributes table never widens
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// beyond the Aside's own rect. Columns: ab | bonus | final | d20.
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@@ -241,7 +242,7 @@ public partial class Aside : MarginContainer
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private void BuildPills()
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{
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_content.AddChild(new Label { Text = "TRAITS · FEATS · SKILLS" });
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_content.AddChild(new Label { Text = "TRAITS · FEATS · SKILLS", ThemeTypeVariation = "Eyebrow" });
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var flow = new HFlowContainer();
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flow.AddThemeConstantOverride("h_separation", 6);
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